Difference between revisions of "Meyer method"

From Speedsolving.com Wiki
Line 10: Line 10:
 
* [[Speedsolving]]
 
* [[Speedsolving]]
 
}}
 
}}
 
 
 
{{Method Header
 
{{Method Header
 
|listofsteps=2 opposite centers -> 1x3x4 block -> Last centers -> Remaining dedges -> Solve as [[Roux]]
 
|listofsteps=2 opposite centers -> 1x3x4 block -> Last centers -> Remaining dedges -> Solve as [[Roux]]
 
|description=[[Meyer method|'''Meyer''']] is a frequently used [[speedsolving]] [[reduction]] [[method]] for the [[4x4x4 cube]].
 
|description=[[Meyer method|'''Meyer''']] is a frequently used [[speedsolving]] [[reduction]] [[method]] for the [[4x4x4 cube]].
 
}}
 
}}
 +
 +
  
 
'''Meyer method''' is a 4x4 speedsolving method proposed by [[Richard Meyer]]. It can also be applied to bigger cubes.
 
'''Meyer method''' is a 4x4 speedsolving method proposed by [[Richard Meyer]]. It can also be applied to bigger cubes.

Revision as of 09:00, 4 July 2015

Meyer method
Information about the method
Proposer(s): Richard Meyer
Proposed: ~2007
Alt Names: none
Variants: none
No. Steps: 5
No. Algs:
Avg Moves:
Purpose(s):
Scramble 04.jpg

Scrambled cube -> 2 opposite centers -> 1x3x4 block -> Last centers -> Remaining dedges -> Solve as Roux -> Solved cube


Meyer is a frequently used speedsolving reduction method for the 4x4x4 cube.

Mini maru.jpg


Meyer method is a 4x4 speedsolving method proposed by Richard Meyer. It can also be applied to bigger cubes.

Overview

  1. Solve 2 opposite centers
  2. Solve a 1x3x4 block on the left using one of the built centers
  3. Solve the remaining 4 centers
  4. Pair up the remaining dedges without messing up the cross
  5. Do 3x3 stage with Roux (first block is already solved)

External links