Difference between revisions of "Meyer method"
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Revision as of 19:23, 16 October 2017
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Meyer method is a 4x4 speedsolving method proposed by Richard Meyer. It can also be applied to bigger cubes.
Overview
- Solve 2 opposite centers (usually right and left)
- Solve a 1x3x4 block on the left using one of the built centers
- Solve the remaining 4 centers
- Pair up the remaining dedges without messing up the block
- Do 3x3 stage with Roux (first block is already solved)
Pros
- Easy edge pairing.
- M-slice method of pairing is more ergonomic than the e-slices used in Yau.
Cons
- It can be difficult to perform the m-slice in the 3x3x3 stage and only becomes exponentially more difficult for each size the cube grows by.
Shadowslice-Meyer variant
Initially proposed by shadowslice in 2015, this method also focuses on creating a 4x4x4 reduction method that will lead up to a Roux 3x3x3 phase. It differs from the Meyer method in that after the 1x3x4 block on the left is formed, a second block, in this case a 1x3x3 block on the right is formed. This is to reduce the number of edges that are "hidden" (ie. cannot be seen without rotating the cube- it has only 1 compared to 2 for Meyer and Yau). Interestingly, this method was proposed semi-independently as a "sort of variant" of Yau as shadowslice had no prior knowledge of the Meyer method although he later decided that his method was indeed a variant.
- 2 opposite centres
- 1x3x4 block on left
- 1x3x3 block on right and one additional paired edge in FR
- finish centres
- move FR Dedge to UL and finish edge pairing (it is recommended to use 3-3 edge pairing)
- 3x3x3 stage (finish SB, CMLL, LSE)