Difference between revisions of "Megaminx LL"

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'''Megaminx LL''' or '''Megaminx Last Layer''' refers to the [[Last Layer]] of the [[Megaminx]], similar to the [[Last Layer|Last Layer on 3x3x3]]. The Last Layer is the last step for solving the Megaminx, usually preceded by [[Megaminx F2L]] and [[Megaminx S2L]].
 
'''Megaminx LL''' or '''Megaminx Last Layer''' refers to the [[Last Layer]] of the [[Megaminx]], similar to the [[Last Layer|Last Layer on 3x3x3]]. The Last Layer is the last step for solving the Megaminx, usually preceded by [[Megaminx F2L]] and [[Megaminx S2L]].
  
== Beginner ==
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== Approaches ==
 +
There are multiple approaches for solving the Last Layer, grouped into how many looks are required/algorithms need to be performed for solving all of it. (Except for Beginner, since the amount of looks needed for the Beginner's variant heavily depends on the case and in usually very high).
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=== Beginner ===
 
A possible approach for solving the Last Layer of the Megaminx for beginners is the following:
 
A possible approach for solving the Last Layer of the Megaminx for beginners is the following:
  
 
# Orient all edges (an edge is oriented when its sticker with the last layer color matches the center of the last layer).
 
# Orient all edges (an edge is oriented when its sticker with the last layer color matches the center of the last layer).
 
## When there are two unoriented edges adjacent to each other, place one in front of you and the other one on then right. Then perform the algorithm F U R U' R' F'.
 
## When there are two unoriented edges adjacent to each other, place one in front of you and the other one on then right. Then perform the algorithm F U R U' R' F'.
## When there are two unoriented edges that are not adjacent to each other, place one in front of you and the other on the back right. Then perform the inverse of the above algorithm, F R U R' U' F'.
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## When there are two unoriented edges that are not adjacent to each other, place one in front of you and the other one in the back right. Then perform the inverse of the above algorithm, F R U R' U' F'.
 +
### When there are four unoriented edges, place the oriented one in the back left, perform one of the algorithms for orienting two edges and proceed by orienting the resulting two edges
 
# Permute all edges (put them in the correct places so they match up with both centers).
 
# Permute all edges (put them in the correct places so they match up with both centers).
 
# Orient all corners (a corner is oriented when its sticker with the last layer color points in the same direction as the last layer center).
 
# Orient all corners (a corner is oriented when its sticker with the last layer color points in the same direction as the last layer center).
 
# Permute all the corners (put them in the correct places so that they become solved).
 
# Permute all the corners (put them in the correct places so that they become solved).
  
== Intermediate ==
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=== 4LLL ===
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=== 3LLL ===
  
== Advanced ==
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=== 2LLL ===
  
 
== See also ==
 
== See also ==

Revision as of 15:59, 30 April 2020

Megaminx LL
[[Image:]]
Information
Proposer(s): unknown
Proposed: unknown
Alt Names: Megaminx Last Layer
Variants:
Subgroup:
No. Algs:
Avg Moves: unknown
Purpose(s):


Megaminx LL or Megaminx Last Layer refers to the Last Layer of the Megaminx, similar to the Last Layer on 3x3x3. The Last Layer is the last step for solving the Megaminx, usually preceded by Megaminx F2L and Megaminx S2L.

Approaches

There are multiple approaches for solving the Last Layer, grouped into how many looks are required/algorithms need to be performed for solving all of it. (Except for Beginner, since the amount of looks needed for the Beginner's variant heavily depends on the case and in usually very high).

Beginner

A possible approach for solving the Last Layer of the Megaminx for beginners is the following:

  1. Orient all edges (an edge is oriented when its sticker with the last layer color matches the center of the last layer).
    1. When there are two unoriented edges adjacent to each other, place one in front of you and the other one on then right. Then perform the algorithm F U R U' R' F'.
    2. When there are two unoriented edges that are not adjacent to each other, place one in front of you and the other one in the back right. Then perform the inverse of the above algorithm, F R U R' U' F'.
      1. When there are four unoriented edges, place the oriented one in the back left, perform one of the algorithms for orienting two edges and proceed by orienting the resulting two edges
  2. Permute all edges (put them in the correct places so they match up with both centers).
  3. Orient all corners (a corner is oriented when its sticker with the last layer color points in the same direction as the last layer center).
  4. Permute all the corners (put them in the correct places so that they become solved).

4LLL

3LLL

2LLL

See also

External links

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