Difference between revisions of "M2/R2"
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− | == External | + | M2 and R2 are blindsolving methods developed by [[Stefan Pochmann]]. M2 is for solving edges and R2 is for solving corners. The methods solve one piece at a time, using [[conjugates]] composed of M2 or R2 to swap the contents of a 'buffer' location with a target location. |
+ | |||
+ | NOTE: r2 and R2 are slightly different. r2 (with lowercase r) is for [[4x4x4 Cube|4x4 cubes]]. See external links. | ||
+ | |||
+ | == Additional M2 Algs == | ||
+ | '''Shoot to FU''': | ||
+ | * D M' U R2 U' M U R2 U' D' M2 | ||
+ | * y' U' M U' R2 U M' U' R2 U2 y (no M2) | ||
+ | * x F E R U R' E' R U' R' F' x' (no M2) | ||
+ | |||
+ | '''Shoot to BU''' | ||
+ | * U B' R U' B M2 B' U R' B U' | ||
+ | * B' U R' B U' M2 U B' R U' B | ||
+ | * F' D R' F D' M2 D F' R D' F | ||
+ | * U R' U' l U' R U M2 U' R' U l' U R U' | ||
+ | * (U' M')*3 (U' M) (U' M')*4 | ||
+ | |||
+ | '''Shoot to BD''': | ||
+ | * M2' D U R2 U' M' U R2 U' M D' | ||
+ | * M2 B' U' R' U M' U' R U M B | ||
+ | * D2 F2 U M' U' F2 D2 U' M' U | ||
+ | * M2' D R' U R' U' M' U R U' M R D' | ||
+ | * U2 F2 U M' U' F2 U M U (no M2) | ||
+ | |||
+ | == See also == | ||
+ | * [[Classic Pochmann]] | ||
+ | * [[BH]] | ||
+ | * [[Commutators and Conjugates]] | ||
+ | |||
+ | == External links == | ||
* [http://www.stefan-pochmann.de/spocc/blindsolving/M2R2/ Tutorial on stefan-pochmann.de] | * [http://www.stefan-pochmann.de/spocc/blindsolving/M2R2/ Tutorial on stefan-pochmann.de] | ||
+ | * [http://erikku.er.funpic.org/rubik/r2.html Erik's r2 Tutorial] (for 4x4x4 cubes) | ||
+ | * [http://www.cubefreak.net/bld/m2_guide.html M2 Tutorial on cubefreak.net] | ||
+ | * [http://kerulo.uw.hu/rubik/R2+.html R2+] an improvement on R2 by Endrey Marcell, based on using 3-cycles to solve pieces in the R-layer. | ||
+ | * Youtube: [http://www.youtube.com/watch?v=ncpkVvIEcKc M2 / Old Pochmann Blindfold Tutorial] | ||
+ | * Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=11253 M2/R2 Tutorial (VIDEO)] | ||
+ | * Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=1768 Improvements for M2/R2] | ||
+ | * Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=19014 M2 Algorithms] | ||
+ | |||
− | [[Category: | + | [[Category:Blindsolving methods]] |
− | [[Category: | + | [[Category:Blindfold cubing terminology]] |
{{Stub}} | {{Stub}} |
Revision as of 21:07, 19 May 2012
M2 and R2 are blindsolving methods developed by Stefan Pochmann. M2 is for solving edges and R2 is for solving corners. The methods solve one piece at a time, using conjugates composed of M2 or R2 to swap the contents of a 'buffer' location with a target location.
NOTE: r2 and R2 are slightly different. r2 (with lowercase r) is for 4x4 cubes. See external links.
Additional M2 Algs
Shoot to FU:
- D M' U R2 U' M U R2 U' D' M2
- y' U' M U' R2 U M' U' R2 U2 y (no M2)
- x F E R U R' E' R U' R' F' x' (no M2)
Shoot to BU
- U B' R U' B M2 B' U R' B U'
- B' U R' B U' M2 U B' R U' B
- F' D R' F D' M2 D F' R D' F
- U R' U' l U' R U M2 U' R' U l' U R U'
- (U' M')*3 (U' M) (U' M')*4
Shoot to BD:
- M2' D U R2 U' M' U R2 U' M D'
- M2 B' U' R' U M' U' R U M B
- D2 F2 U M' U' F2 D2 U' M' U
- M2' D R' U R' U' M' U R U' M R D'
- U2 F2 U M' U' F2 U M U (no M2)
See also
External links
- Tutorial on stefan-pochmann.de
- Erik's r2 Tutorial (for 4x4x4 cubes)
- M2 Tutorial on cubefreak.net
- R2+ an improvement on R2 by Endrey Marcell, based on using 3-cycles to solve pieces in the R-layer.
- Youtube: M2 / Old Pochmann Blindfold Tutorial
- Speedsolving.com: M2/R2 Tutorial (VIDEO)
- Speedsolving.com: Improvements for M2/R2
- Speedsolving.com: M2 Algorithms
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