Difference between revisions of "List of methods"
From Speedsolving.com Wiki
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| Waterman Last Layer | | Waterman Last Layer | ||
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− | | [ | + | | [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond] |
| [[Conrad Rider]] | | [[Conrad Rider]] | ||
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| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:2x2x2 speedsolving methods|2x2 Speed]]''' | | colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:2x2x2 speedsolving methods|2x2 Speed]]''' | ||
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− | | [[ | + | | [[CLL]] |
− | | | + | | Various |
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− | | [[ | + | | [[NMCLL]] |
− | | [[ | + | | [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan] |
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− | | [[ | + | | [[EG]] |
− | + | | [[Erik Akkersdijk]], [[Gunnar Krig]] | |
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− | | [[ | + | | [[Guimond]] |
− | | [[ | + | | [[Gaétan Guimond]] |
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− | | [[ | + | | [[Ortega]] |
− | | [[ | + | | [[Victor Ortega]],<br/>[[Josef Jelinek]] |
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| [[SS]] | | [[SS]] | ||
| [[Mitchell Stern]], [[Timothy Sun]] | | [[Mitchell Stern]], [[Timothy Sun]] | ||
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+ | |- | ||
+ | | [[OFOTA]] | ||
+ | | [[Erik Akkersdijk]] | ||
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| [[ZZ]] | | [[ZZ]] | ||
| [[Zbigniew Zborowski]] | | [[Zbigniew Zborowski]] | ||
− | | [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],<br/>[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE | + | | [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],<br/>[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]] |
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| [[Waterman]] | | [[Waterman]] | ||
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| [[Petrus]] | | [[Petrus]] | ||
| [[Lars Petrus]] | | [[Lars Petrus]] | ||
− | | [[JTLE]], [[EJLS]], [[MGLS| MGLS-P | + | | [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]] |
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| [[Roux]] | | [[Roux]] |
Revision as of 19:12, 7 July 2012
- For a category view, see Methods and substeps
Table of methods by purpose
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.
See also
External links
- Speedsolving.com: BCE Methods - methods based around Blockbuilding, Corners First and Edges First.