Difference between revisions of "List of methods"
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| Ortega/Mcetsu | | Ortega/Mcetsu | ||
| Jeff Varasano | | Jeff Varasano | ||
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+ | |- | ||
+ | |[[335]] | ||
+ | |[[Robbie Safran]] | ||
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| Beginner Roux | | Beginner Roux | ||
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| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 speedsolving methods|3x3 Speed]]''' | | colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 speedsolving methods|3x3 Speed]]''' | ||
+ | |- | ||
+ | | [[Pizel method]] | ||
+ | | Alexandre Philiponet | ||
+ | | | ||
|- | |- | ||
| [[Ribbon Method]] | | [[Ribbon Method]] | ||
| Justin Taylor | | Justin Taylor | ||
| F2L-1 Corner, TOLS, TTLL | | F2L-1 Corner, TOLS, TTLL | ||
+ | |- | ||
+ | | [[Russo method]] | ||
+ | | Anthony Russo | ||
+ | | F2L-1 Cross Edge, CLL, EO, L5EP | ||
|- | |- | ||
| [[ZZ]] | | [[ZZ]] | ||
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| [[Michael Gottlieb]] | | [[Michael Gottlieb]] | ||
| F2L, 2x2 Block, 2x2x3 Block | | F2L, 2x2 Block, 2x2x3 Block | ||
+ | |- | ||
+ | | [[Sledgehog]] | ||
+ | | Ryan Vigil | ||
+ | | [[CFOP]], [[Tripod]] | ||
|- | |- | ||
| [[L2L]] | | [[L2L]] | ||
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| [[Hahn]] | | [[Hahn]] | ||
| [[Eric Hahn]] | | [[Eric Hahn]] | ||
+ | | | ||
+ | |- | ||
+ | | [[Hexagonal Francisco]] | ||
+ | | [[Andrew Nathenson]] | ||
+ | | | ||
+ | |- | ||
+ | | [[Quadrangular Francisco]] | ||
+ | | [[Alex Yang]] | ||
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+ | |- | ||
+ | | [[LEOR]] | ||
+ | | Arc, Pyjam | ||
+ | | [[EO]], [[ZBLL]] | ||
|- | |- | ||
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Blindsolving Methods|3x3 BLD]]''' | | colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Blindsolving Methods|3x3 BLD]]''' | ||
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| colspan="3" style="background-color:#d5d5d5; text-align:center;" | '''[[:Category:Big Cube Methods|Big Cubes]]''' | | colspan="3" style="background-color:#d5d5d5; text-align:center;" | '''[[:Category:Big Cube Methods|Big Cubes]]''' | ||
|- | |- | ||
+ | | colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Big Cube Methods|n×n×n / Universal]]''' | ||
+ | |- | ||
+ | | [[Ofapel method]] | ||
+ | | [[Guillaume Erbibou]] | ||
|- | |- | ||
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Big Cube Methods|Big Cubes Speed]]''' | | colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Big Cube Methods|Big Cubes Speed]]''' | ||
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| [[NS4]] | | [[NS4]] | ||
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+ | | | ||
+ | |- | ||
+ | | [[4Z4]] | ||
+ | | [[Joseph Tudor]] | ||
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| [[js4]] | | [[js4]] | ||
| ?? | | ?? | ||
+ | | | ||
+ | |- | ||
+ | | [[4trus]] | ||
+ | | Owen Smith | ||
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− | | [[ | + | | [[Pet5]] |
− | | | + | | Isabel S. |
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| Various | | Various | ||
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+ | |- | ||
+ | | [[CML-Method]] | ||
+ | | [Various] | ||
+ | | | ||
|- | |- | ||
| [[Salvia Method]] | | [[Salvia Method]] | ||
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| [[Pikas**t]] | | [[Pikas**t]] | ||
| Justin Harder | | Justin Harder | ||
+ | | | ||
+ | |- | ||
+ | | [[Poux]] | ||
+ | | [[Alex Yang]] | ||
+ | | | ||
+ | |- | ||
+ | | [[R3-T]] | ||
+ | | [[Terence Tan]] | ||
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|- | |- | ||
|S2L+T2L--->Multiple F2L (Virus S2L) | |S2L+T2L--->Multiple F2L (Virus S2L) | ||
− | |Yu Da Hyun | + | | [[Yu Da Hyun]] |
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| Sarah method | | Sarah method | ||
| Sarah Strong | | Sarah Strong | ||
− | | | + | | LBL, 1LLL |
|- | |- | ||
| Ranzha method | | Ranzha method | ||
− | | | + | | Brandon Harnish |
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL | | Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL | ||
| | | | ||
+ | |- | ||
+ | | Frisk Method | ||
+ | | [[Alex Yang]] | ||
+ | |Winter Variation, EG-2 | ||
|- | |- | ||
| Skrouxb | | Skrouxb |
Revision as of 20:03, 6 February 2020
- For a category view, see Methods and substeps
Table of methods by purpose
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.
See also
External links
- Speedsolving.com: BCE Methods - methods based around Blockbuilding, Corners First and Edges First.