Difference between revisions of "List of methods"
From Speedsolving.com Wiki
(10 intermediate revisions by 4 users not shown) | |||
Line 61: | Line 61: | ||
| [[Robert Yau]], Christopher Olson, and others | | [[Robert Yau]], Christopher Olson, and others | ||
| CLL | | CLL | ||
+ | |- | ||
+ | | [[HD]] | ||
+ | | V. Higgs, J. Demars, Max Garza, John Lewis | ||
+ | | VOP | ||
|- | |- | ||
| colspan="3" style="background-color:#d5d5d5; text-align:center;" | '''[[:Category:3x3x3 methods|3x3]]''' | | colspan="3" style="background-color:#d5d5d5; text-align:center;" | '''[[:Category:3x3x3 methods|3x3]]''' | ||
Line 133: | Line 137: | ||
| [[Ribbon Method]] | | [[Ribbon Method]] | ||
| Justin Taylor | | Justin Taylor | ||
− | | | + | | F2L-1 Corner, TOLS, TTLL |
|- | |- | ||
| [[ZZ]] | | [[ZZ]] | ||
Line 234: | Line 238: | ||
| [[Hoya method]] | | [[Hoya method]] | ||
| [[Jong-Ho Jeong]] | | [[Jong-Ho Jeong]] | ||
+ | | | ||
+ | |- | ||
+ | | [[Obli Method]] | ||
+ | | [[Alex Yang]] | ||
| | | | ||
|- | |- | ||
Line 239: | Line 247: | ||
| | | | ||
| | | | ||
+ | |- | ||
+ | | [[OBLBL]] | ||
+ | | | ||
+ | | | ||
|- | |- | ||
| [[NS4]] | | [[NS4]] | ||
Line 274: | Line 286: | ||
| [[Lewis Method]] | | [[Lewis Method]] | ||
| John Lewis | | John Lewis | ||
+ | | | ||
+ | |- | ||
+ | | [[Just Use Petrus]] | ||
+ | | Will Schmidt | ||
| | | | ||
|- | |- | ||
Line 466: | Line 482: | ||
| ?? | | ?? | ||
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL | | Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL | ||
+ | | | ||
+ | |- | ||
+ | | Frisk Method | ||
+ | | [[Alex Yang]] | ||
| | | | ||
|- | |- |
Revision as of 18:35, 20 October 2017
- For a category view, see Methods and substeps
Table of methods by purpose
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.
See also
External links
- Speedsolving.com: BCE Methods - methods based around Blockbuilding, Corners First and Edges First.