Lin
From Speedsolving.com Wiki
Revision as of 19:03, 13 March 2017 by Generalpask (talk | contribs)
|
The Lin method is a speedsolving/novelty method for the Square-1 puzzle. It is very similar to RouxFOP in terms of steps.
The steps
- 1. Turn the puzzle into a cubic shape.
- 2. Build the first two blocks.
- 2a. Build a 1x1x3 block on the bottom layer of the puzzle, either the left or the right side.
- 2b. Build a second block in the bottom layer, opposite the first one.
- 3. CP + DF (Corner permutation + DF edge)
- 3a. Insert one of the two remaining D edges.
- 3b. Insert the last one in DF while simultaneously permuting the top layer corners. This step requires A two step approach is possible, first inserting the edge and then permuting the corners, is possible. This approach requires around 2 algs, which are basic Vandenbergh algs.
- 4. Insert the DF and DB edges.
- 5. Permute edges of last layer
CP + DF algs
(Swaps opposite corners)
1,0 / -4,-3 / -3,0 / -3,-3 / -3,0 / -2,-3 /
(Swaps left corners)
1,0 / 3,0 / 3,-3 / -1,2 / 1,-2 / 3,0 /
(Swaps right corners)
1,0 / 2,-1 / 0,-3 / 3,0 / -3,0 / -2,4 /
(Swaps front corners)
0,-1 / 4,-2 / -3,0 / 0,3 / 0,-3 / -1,2 /
(Swaps back corners)
4,-3 / -3,0 / -1,2 / 1,-2 / -3,3 / -3,0 /
See also
External links
- Note: No other resources of the method have yet been found, so it is suggested that Jbacboy is the creator.