Difference between revisions of "Lin"
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Generalpask (talk  contribs) (added CP+DF algs) 
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* 3. CP + DF (Corner permutation + DF edge)  * 3. CP + DF (Corner permutation + DF edge)  
:* 3a. Insert one of the two remaining D edges.  :* 3a. Insert one of the two remaining D edges.  
−  :* 3b. Insert the last one in DF (from UL) while simultaneously permuting the top layer corners. This step requires 6 algs, specified below. A two step approach  +  :* 3b. Insert the last one in DF (from UL) while simultaneously permuting the top layer corners. This step requires 6 algs, specified below. A two step approach, first inserting the edge and then permuting the corners, is possible. This approach requires around 2 algs, which are basic [[Vandenbergh]] algs. 
* 4. [[EPLLPermute edges of last layer]]  * 4. [[EPLLPermute edges of last layer]]  
Revision as of 19:20, 13 March 2017

The Lin method is a speedsolving/novelty method for the Square1 puzzle. It is very similar to RouxFOP in terms of steps.
The steps
 1. Turn the puzzle into a cubic shape.
 2. Build the first two blocks.
 2a. Build a 1x1x3 block on the bottom layer of the puzzle, either the left or the right side.
 2b. Build a second block in the bottom layer, opposite the first one.
 3. CP + DF (Corner permutation + DF edge)
 3a. Insert one of the two remaining D edges.
 3b. Insert the last one in DF (from UL) while simultaneously permuting the top layer corners. This step requires 6 algs, specified below. A two step approach, first inserting the edge and then permuting the corners, is possible. This approach requires around 2 algs, which are basic Vandenbergh algs.
CP + DF algs
OppositeCorners  1,0 / 4,3 / 3,0 / 3,3 / 3,0 / 2,3 / 
LeftCorners  1,0 / 3,0 / 3,3 / 1,2 / 1,2 / 3,0 / 
RightCorners  1,0 / 2,1 / 0,3 / 3,0 / 3,0 / 2,4 / 
FrontCorners  0,1 / 4,2 / 3,0 / 0,3 / 0,3 / 1,2 / 
BackCorners  4,3 / 3,0 / 1,2 / 1,2 / 3,3 / 3,0 / 
See also
External links
 Note: No other resources of the method have yet been found, so it is suggested that Jbacboy is the creator.