Difference between revisions of "Lin"

(Lin method page. Quite nice method, actually.)
 
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:* 2a. Build a 1x1x3 block on the bottom layer of the puzzle, either the left or the right side.
 
:* 2a. Build a 1x1x3 block on the bottom layer of the puzzle, either the left or the right side.
 
:* 2b. Build a second block in the bottom layer, opposite the first one.
 
:* 2b. Build a second block in the bottom layer, opposite the first one.
* 3. [[Orient]] and [[permute]] the corners of the top layer
+
* 3. CP + DF (Corner permutation + DF edge)
 +
:* 3a. Insert one of the two remaining D edges.
 +
:* 3b. Insert the last one in DF while simultaneously permuting the top layer corners. This step requires  A two step approach is possible, first inserting the edge and then permuting the corners, is possible. This approach requires around 2 algs, which are basic [[Vandenbergh]] algs.
 
* 4. Insert the DF and DB edges.
 
* 4. Insert the DF and DB edges.
 
* 5. [[EPLL|Permute edges of last layer]]
 
* 5. [[EPLL|Permute edges of last layer]]
 +
 +
== CP + DF algs ==
 +
(Swaps opposite corners)
 +
 +
1,0 / -4,-3 / -3,0 / -3,-3 / -3,0 / -2,-3 /
 +
 +
(Swaps left corners)
 +
 +
1,0 / 3,0 / 3,-3 / -1,2 / 1,-2 / 3,0 /
 +
 +
(Swaps right corners)
 +
 +
1,0 / 2,-1 / 0,-3 / 3,0 / -3,0 / -2,4 /
 +
 +
(Swaps front corners)
 +
 +
0,-1 / 4,-2 / -3,0 / 0,3 / 0,-3 / -1,2 /
 +
 +
(Swaps back corners)
 +
 +
4,-3 / -3,0 / -1,2 / 1,-2 / -3,3 / -3,0 /
  
 
== See also ==
 
== See also ==

Revision as of 19:03, 13 March 2017

Lin method
Information about the method
Proposer(s): ??
Proposed: 2016/2017
Alt Names:
Variants:
No. Steps: 5
No. Algs: unknown
Avg Moves:
Purpose(s):

The Lin method is a speedsolving/novelty method for the Square-1 puzzle. It is very similar to RouxFOP in terms of steps.

The steps

  • 1. Turn the puzzle into a cubic shape.
  • 2. Build the first two blocks.
  • 2a. Build a 1x1x3 block on the bottom layer of the puzzle, either the left or the right side.
  • 2b. Build a second block in the bottom layer, opposite the first one.
  • 3. CP + DF (Corner permutation + DF edge)
  • 3a. Insert one of the two remaining D edges.
  • 3b. Insert the last one in DF while simultaneously permuting the top layer corners. This step requires A two step approach is possible, first inserting the edge and then permuting the corners, is possible. This approach requires around 2 algs, which are basic Vandenbergh algs.

CP + DF algs

(Swaps opposite corners)

1,0 / -4,-3 / -3,0 / -3,-3 / -3,0 / -2,-3 /

(Swaps left corners)

1,0 / 3,0 / 3,-3 / -1,2 / 1,-2 / 3,0 /

(Swaps right corners)

1,0 / 2,-1 / 0,-3 / 3,0 / -3,0 / -2,4 /

(Swaps front corners)

0,-1 / 4,-2 / -3,0 / 0,3 / 0,-3 / -1,2 /

(Swaps back corners)

4,-3 / -3,0 / -1,2 / 1,-2 / -3,3 / -3,0 /

See also

External links

  • Note: No other resources of the method have yet been found, so it is suggested that Jbacboy is the creator.