Difference between revisions of "Lin"

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(→‎External links: Added extra Lin Resources by OreKehStrah)
 
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|name=Lin
 
|name=Lin
 
|image=
 
|image=
|proposers=??
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|proposers=[[Tse-Kan Lin]]
|year=2016/2017
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|year=2010
|anames=
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|anames=TKL
 
|variants=
 
|variants=
|steps=5
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|steps=4-5
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|algs=3-93
 
|moves=
 
|moves=
 
|purpose=<sup></sup>
 
|purpose=<sup></sup>
 
* [[Speedsolving]]
 
* [[Speedsolving]]
 
}}
 
}}
The '''Lin method''' is a speedsolving/novelty method for the [[Square-1]] puzzle. It is very similar to RouxFOP in terms of steps.
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The '''Lin method''' is a speedsolving/novelty method for the [[Square-1]] puzzle.
  
 
== The steps ==
 
== The steps ==
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* 3. CP + DF (Corner permutation + DF edge)
 
* 3. CP + DF (Corner permutation + DF edge)
 
:* 3a. Insert one of the two remaining D edges.
 
:* 3a. Insert one of the two remaining D edges.
:* 3b. Insert the last one in DF while simultaneously permuting the top layer corners. This step requires   A two step approach is possible, first inserting the edge and then permuting the corners, is possible. This approach requires around 2 algs, which are basic [[Vandenbergh]] algs.
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:* 3b. Insert the last one in DF (from UL) while simultaneously permuting the top layer corners. This step requires 6 algs, specified below.  A two step approach, first inserting the edge and then permuting the corners, is possible. This approach requires around 2 algs, which are basic [[Vandenbergh]] algs.
* 4. Insert the DF and DB edges.
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* 4. [http://ranzha.cubing.net/square-1/pll.html EPLL] (excluding corners)
* 5. [[EPLL|Permute edges of last layer]]
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== PLL + 1 ==
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Alternatively steps 3b. and 4. can be combined into 1 step which solves the DF piece and everything else. This step is called PLL + 1 and has 72 algorithms excluding the 21 PLL algorithms. It is much faster than CP + DF / EPLL but has many more algorithms so there is a tradeoff. It is important to note that PLL + 1 only works if you use CSP because parity is not accounted for in any of the algorithms. PLL + 1 is implemented by most top Lin solvers.
  
 
== CP + DF algs ==
 
== CP + DF algs ==
(Swaps opposite corners)
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Solved Corners: (1,0) / (0,3) / (3,0) / (-1,-1) / (-2,1) / (0,-3) / (-1,0)
 
 
1,0 / -4,-3 / -3,0 / -3,-3 / -3,0 / -2,-3 /
 
 
 
(Swaps left corners)
 
 
 
1,0 / 3,0 / 3,-3 / -1,2 / 1,-2 / 3,0 /  
 
 
 
(Swaps right corners)
 
 
 
1,0 / 2,-1 / 0,-3 / 3,0 / -3,0 / -2,4 /
 
  
(Swaps front corners)
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Diagonal swap: (1,0) / (-4,-3) / (-3,0) / (-3,-3) / (-3,0) / (-2,-3) /
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Adjacent swap L: (1,0) / (3,0) / (3,-3) / (-1,2) / (1,-2) / (3,0) /
  
0,-1 / 4,-2 / -3,0 / 0,3 / 0,-3 / -1,2 /
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Adjacent swap R: (1,0) / (2,-1) / (0,-3) / (3,0) / (-3,0) / (-2,4) /
  
(Swaps back corners)
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Adjacent swap F: (0,-1) / (4,-2) / (-3,0) / (0,3) / (0,-3) / (-1,2) /
  
4,-3 / -3,0 / -1,2 / 1,-2 / -3,3 / -3,0 /
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Adjacent swap B: (4,-3) / (-3,0) / (-1,2) / (1,-2) / (-3,3) / (-3,0) /
  
 
== See also ==
 
== See also ==
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* [[Roux n Skrew]]
 
* [[Roux n Skrew]]
 
* [[Vandenbergh]]
 
* [[Vandenbergh]]
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* [[Roux on other puzzles]]
  
 
== External links ==
 
== External links ==
 
* [https://www.youtube.com/watch?v=OLrFbXhIyj8 ''Jbacboy'''s tutorial on the method]
 
* [https://www.youtube.com/watch?v=OLrFbXhIyj8 ''Jbacboy'''s tutorial on the method]
:* '''Note:''' ''No other resources of the method have yet been found, so it is suggested that Jbacboy is the creator.''
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* [https://www.speedcubedb.com/a/SQ1/SQ1LinPLL1 PLL+1 algorithms on SpeedcubeDB]
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* [https://docs.google.com/spreadsheets/d/1_L5w2IXfaMg_j4TPkG_Vpi4EGAH9fsqCk_y_09toTUE/edit#gid=0 Lin add-on algsets by OreKehStrah]
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[[Category:Square-1 methods]]

Latest revision as of 05:46, 27 August 2023

Lin method
Information about the method
Proposer(s): Tse-Kan Lin
Proposed: 2010
Alt Names: TKL
Variants:
No. Steps: 4-5
No. Algs: 3-93
Avg Moves:
Purpose(s):

The Lin method is a speedsolving/novelty method for the Square-1 puzzle.

The steps

  • 1. Turn the puzzle into a cubic shape.
  • 2. Build the first two blocks.
  • 2a. Build a 1x1x3 block on the bottom layer of the puzzle, either the left or the right side.
  • 2b. Build a second block in the bottom layer, opposite the first one.
  • 3. CP + DF (Corner permutation + DF edge)
  • 3a. Insert one of the two remaining D edges.
  • 3b. Insert the last one in DF (from UL) while simultaneously permuting the top layer corners. This step requires 6 algs, specified below. A two step approach, first inserting the edge and then permuting the corners, is possible. This approach requires around 2 algs, which are basic Vandenbergh algs.
  • 4. EPLL (excluding corners)

PLL + 1

Alternatively steps 3b. and 4. can be combined into 1 step which solves the DF piece and everything else. This step is called PLL + 1 and has 72 algorithms excluding the 21 PLL algorithms. It is much faster than CP + DF / EPLL but has many more algorithms so there is a tradeoff. It is important to note that PLL + 1 only works if you use CSP because parity is not accounted for in any of the algorithms. PLL + 1 is implemented by most top Lin solvers.

CP + DF algs

Solved Corners: (1,0) / (0,3) / (3,0) / (-1,-1) / (-2,1) / (0,-3) / (-1,0)

Diagonal swap: (1,0) / (-4,-3) / (-3,0) / (-3,-3) / (-3,0) / (-2,-3) /

Adjacent swap L: (1,0) / (3,0) / (3,-3) / (-1,2) / (1,-2) / (3,0) /

Adjacent swap R: (1,0) / (2,-1) / (0,-3) / (3,0) / (-3,0) / (-2,4) /

Adjacent swap F: (0,-1) / (4,-2) / (-3,0) / (0,3) / (0,-3) / (-1,2) /

Adjacent swap B: (4,-3) / (-3,0) / (-1,2) / (1,-2) / (-3,3) / (-3,0) /

See also

External links