Difference between revisions of "LLEF"

From Speedsolving.com Wiki
(Created page with 'SPAM!')
 
Line 1: Line 1:
SPAM!
+
:'''Last Layer Edges First'''
 +
The '''ELL''' <small>(Edges of the Last Layer)</small> that ignores corners is easier to solve, it uses both lesser moves and has lesser cases than what is the '[[ELL|normal ELL]]'. This variation is useful for a 2-look method that solves corners last. But this corner method (sub group of [[ZBLL]]) is not in use, this because of two reasons, it has twice the number of cases of [[CLL]] and the [[algorithm]]s that solves them are mostly long (the worst LL case of them all is in this group, it needs 16 [[HTM]] turns optimally). Another backdraw is that recognition for solving the edges before the corners is not so easy, you have to [[AUF]] to have a chance, somtimes even repeated AUFs.
 +
 
 +
Solving ELL first is 15 cases.
 +
 
 +
''a list will follow here...''
 +
 
 +
==All edges oriented (EP) ==
 +
{|border="0" width="100%" valign="top" cellpadding="3"
 +
 
 +
|-valign="top"
 +
|
 +
=== Adjacent swap ===
 +
[[File:LLE OA.jpg]]
 +
 
 +
{{Alg|!}}
 +
 
 +
|
 +
 
 +
=== Opposite swap===
 +
[[File:LLE OO.jpg]]
 +
 
 +
{{Alg|!}}
 +
 
 +
|}
 +
 
 +
==Pure flips (EO) ==
 +
 
 +
{|border="0" width="100%" valign="top" cellpadding="3"
 +
 
 +
|-valign="top"
 +
|
 +
=== 2-flip (Adjacent) ===
 +
[[File:LLE 2AP.jpg]]
 +
 
 +
{{Alg|!}}
 +
 
 +
|
 +
 
 +
=== 2-flip (Opposite) ===
 +
[[File:LLE 2OP.jpg]]
 +
 
 +
{{Alg|!}}
 +
 
 +
|-valign="top"
 +
|
 +
 
 +
=== 4-flip ===
 +
[[File:LLE 4P.jpg]]
 +
 
 +
{{Alg|!}}
 +
 
 +
|
 +
|}
 +
 
 +
==Adjacent swap==
 +
 
 +
{|border="0" width="100%" valign="top" cellpadding="3"
 +
 
 +
|-valign="top"
 +
|
 +
=== Adjacent RF ===
 +
[[File:LLE ASFR.jpg]]
 +
 
 +
{{Alg|!}}
 +
 
 +
|
 +
 
 +
=== Adjacent FL ===
 +
[[File:LLE ASLF.jpg]]
 +
 
 +
{{Alg|!}}
 +
 
 +
|-valign="top"
 +
|
 +
=== Adjacent LB ===
 +
[[File:LLE ASBL.jpg]]
 +
 
 +
{{Alg|!}}
 +
 
 +
|
 +
 
 +
=== Adjacent BR ===
 +
[[File:LLE ASRB.jpg]]
 +
 
 +
{{Alg|!}}
 +
 
 +
|-valign="top"
 +
|
 +
=== Opposite RF ===
 +
[[File:LLE ASOF.jpg]]
 +
 
 +
{{Alg|!}}
 +
 
 +
|
 +
 
 +
=== Opposite BR ===
 +
[[File:LLE ASOB.jpg]]
 +
 
 +
{{Alg|!}}
 +
 
 +
|-valign="top"
 +
|
 +
 
 +
=== 4-flip (A4) ===
 +
[[File:LLE AS4.jpg]]
 +
 
 +
{{Alg|!}}
 +
 
 +
|
 +
|}
 +
 
 +
==Opposite swap==
 +
 
 +
{|border="0" width="100%" valign="top" cellpadding="3"
 +
 
 +
|-valign="top"
 +
|
 +
=== Adjacent (OA) ===
 +
[[File:LLE OSA.jpg]]
 +
 
 +
{{Alg|!}}
 +
 
 +
|
 +
 
 +
=== Opposite (OO) ===
 +
[[File:LLE OSO.jpg]]
 +
 
 +
{{Alg|!}}
 +
 
 +
|-valign="top"
 +
|
 +
 
 +
=== 4-flip (O4) ===
 +
[[File:LLE OS4.jpg]]
 +
 
 +
{{Alg|!}}
 +
 
 +
|
 +
|}
 +
 
 +
 
 +
[[Category:Cubing Terminology]]
 +
[[Category:Abbreviations and Acronyms]]
 +
[[Category:Methods]]
 +
[[Category:3x3x3 Methods]]
 +
[[Category:Last Layer Methods]]
 +
[[Category:Algorithms]]
 +
[[Category:Sub Steps]]
 +
 
 +
__NOTOC__

Revision as of 05:54, 9 August 2010

Last Layer Edges First

The ELL (Edges of the Last Layer) that ignores corners is easier to solve, it uses both lesser moves and has lesser cases than what is the 'normal ELL'. This variation is useful for a 2-look method that solves corners last. But this corner method (sub group of ZBLL) is not in use, this because of two reasons, it has twice the number of cases of CLL and the algorithms that solves them are mostly long (the worst LL case of them all is in this group, it needs 16 HTM turns optimally). Another backdraw is that recognition for solving the edges before the corners is not so easy, you have to AUF to have a chance, somtimes even repeated AUFs.

Solving ELL first is 15 cases.

a list will follow here...

All edges oriented (EP)

Adjacent swap

LLE OA.jpg

Speedsolving Logo tiny.gif Alg !


Opposite swap

LLE OO.jpg

Speedsolving Logo tiny.gif Alg !


Pure flips (EO)

2-flip (Adjacent)

LLE 2AP.jpg

Speedsolving Logo tiny.gif Alg !


2-flip (Opposite)

LLE 2OP.jpg

Speedsolving Logo tiny.gif Alg !


4-flip

LLE 4P.jpg

Speedsolving Logo tiny.gif Alg !


Adjacent swap

Adjacent RF

LLE ASFR.jpg

Speedsolving Logo tiny.gif Alg !


Adjacent FL

LLE ASLF.jpg

Speedsolving Logo tiny.gif Alg !


Adjacent LB

LLE ASBL.jpg

Speedsolving Logo tiny.gif Alg !


Adjacent BR

LLE ASRB.jpg

Speedsolving Logo tiny.gif Alg !


Opposite RF

LLE ASOF.jpg

Speedsolving Logo tiny.gif Alg !


Opposite BR

LLE ASOB.jpg

Speedsolving Logo tiny.gif Alg !


4-flip (A4)

LLE AS4.jpg

Speedsolving Logo tiny.gif Alg !


Opposite swap

Adjacent (OA)

LLE OSA.jpg

Speedsolving Logo tiny.gif Alg !


Opposite (OO)

LLE OSO.jpg

Speedsolving Logo tiny.gif Alg !


4-flip (O4)

LLE OS4.jpg

Speedsolving Logo tiny.gif Alg !