Difference between revisions of "LLEF"
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−  +  :'''Last Layer Edges First'''  
+  The '''ELL''' <small>(Edges of the Last Layer)</small> that ignores corners is easier to solve, it uses both lesser moves and has lesser cases than what is the '[[ELLnormal ELL]]'. This variation is useful for a 2look method that solves corners last. But this corner method (sub group of [[ZBLL]]) is not in use, this because of two reasons, it has twice the number of cases of [[CLL]] and the [[algorithm]]s that solves them are mostly long (the worst LL case of them all is in this group, it needs 16 [[HTM]] turns optimally). Another backdraw is that recognition for solving the edges before the corners is not so easy, you have to [[AUF]] to have a chance, somtimes even repeated AUFs.  
+  
+  Solving ELL first is 15 cases.  
+  
+  ''a list will follow here...''  
+  
+  ==All edges oriented (EP) ==  
+  {border="0" width="100%" valign="top" cellpadding="3"  
+  
+  valign="top"  
+    
+  === Adjacent swap ===  
+  [[File:LLE OA.jpg]]  
+  
+  {{Alg!}}  
+  
+    
+  
+  === Opposite swap===  
+  [[File:LLE OO.jpg]]  
+  
+  {{Alg!}}  
+  
+  }  
+  
+  ==Pure flips (EO) ==  
+  
+  {border="0" width="100%" valign="top" cellpadding="3"  
+  
+  valign="top"  
+    
+  === 2flip (Adjacent) ===  
+  [[File:LLE 2AP.jpg]]  
+  
+  {{Alg!}}  
+  
+    
+  
+  === 2flip (Opposite) ===  
+  [[File:LLE 2OP.jpg]]  
+  
+  {{Alg!}}  
+  
+  valign="top"  
+    
+  
+  === 4flip ===  
+  [[File:LLE 4P.jpg]]  
+  
+  {{Alg!}}  
+  
+    
+  }  
+  
+  ==Adjacent swap==  
+  
+  {border="0" width="100%" valign="top" cellpadding="3"  
+  
+  valign="top"  
+    
+  === Adjacent RF ===  
+  [[File:LLE ASFR.jpg]]  
+  
+  {{Alg!}}  
+  
+    
+  
+  === Adjacent FL ===  
+  [[File:LLE ASLF.jpg]]  
+  
+  {{Alg!}}  
+  
+  valign="top"  
+    
+  === Adjacent LB ===  
+  [[File:LLE ASBL.jpg]]  
+  
+  {{Alg!}}  
+  
+    
+  
+  === Adjacent BR ===  
+  [[File:LLE ASRB.jpg]]  
+  
+  {{Alg!}}  
+  
+  valign="top"  
+    
+  === Opposite RF ===  
+  [[File:LLE ASOF.jpg]]  
+  
+  {{Alg!}}  
+  
+    
+  
+  === Opposite BR ===  
+  [[File:LLE ASOB.jpg]]  
+  
+  {{Alg!}}  
+  
+  valign="top"  
+    
+  
+  === 4flip (A4) ===  
+  [[File:LLE AS4.jpg]]  
+  
+  {{Alg!}}  
+  
+    
+  }  
+  
+  ==Opposite swap==  
+  
+  {border="0" width="100%" valign="top" cellpadding="3"  
+  
+  valign="top"  
+    
+  === Adjacent (OA) ===  
+  [[File:LLE OSA.jpg]]  
+  
+  {{Alg!}}  
+  
+    
+  
+  === Opposite (OO) ===  
+  [[File:LLE OSO.jpg]]  
+  
+  {{Alg!}}  
+  
+  valign="top"  
+    
+  
+  === 4flip (O4) ===  
+  [[File:LLE OS4.jpg]]  
+  
+  {{Alg!}}  
+  
+    
+  }  
+  
+  
+  [[Category:Cubing Terminology]]  
+  [[Category:Abbreviations and Acronyms]]  
+  [[Category:Methods]]  
+  [[Category:3x3x3 Methods]]  
+  [[Category:Last Layer Methods]]  
+  [[Category:Algorithms]]  
+  [[Category:Sub Steps]]  
+  
+  __NOTOC__ 
Revision as of 05:54, 9 August 2010
 Last Layer Edges First
The ELL (Edges of the Last Layer) that ignores corners is easier to solve, it uses both lesser moves and has lesser cases than what is the 'normal ELL'. This variation is useful for a 2look method that solves corners last. But this corner method (sub group of ZBLL) is not in use, this because of two reasons, it has twice the number of cases of CLL and the algorithms that solves them are mostly long (the worst LL case of them all is in this group, it needs 16 HTM turns optimally). Another backdraw is that recognition for solving the edges before the corners is not so easy, you have to AUF to have a chance, somtimes even repeated AUFs.
Solving ELL first is 15 cases.
a list will follow here...
All edges oriented (EP)
Adjacent swap

Opposite swap

Pure flips (EO)
2flip (Adjacent)

2flip (Opposite)
 
4flip

Adjacent swap
Adjacent RF

Adjacent FL
 
Adjacent LB

Adjacent BR
 
Opposite RF

Opposite BR
 
4flip (A4)

Opposite swap
Adjacent (OA)

Opposite (OO)
 
4flip (O4)
