LEOR
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Revision as of 15:01, 18 September 2020 by RedstoneTim (talk | contribs) (Added links to 1x2x3 Block)
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LEOR (Left block, EOStripe, Right block) is a method which could be seen as a mix between ZZ and Roux, although due to effectively solving an EO223 in the beginning, it also shares similarities with Petrus.
LEOR allows for ergonomic steps while also offering a low movecount.
Contents
Steps
- FB/LB: Build a 1x2x3 Block on the left side of the cube.
- EOStripe: Orient all edges while simultaneously solving DF and DB.
- SB/RB: Build a second 1x2x3 block on the right side of the cube.
- ZBLL: Finish the last layer in one step using one of 493 algorithms.
Pros
- Ergonomic movesets after FB, especially for OH.
- Low movecount - similar to that of Roux.
- No rotations required.
Cons
- Steep learning curve - planning both FB and EO is very difficult.
- Difficult to smoothly and efficiently solve EO and the DFDB edges at the same time.
Advanced Techniques
- Corner control: it is easy to control the OCLL of the last layer which can be used to force easier ZBLL subsets.
Big Cubes
- L and R centers
- 1x3x4 block on L (like in Meyer)
- Last 4 Centers
- Place the block on D, with the unsolved 1x1x4 in DF, then pair up any edge and place it in DF
- Pair up the last 8 edges (the fastest way is probably with 3-2-3 edge pairing)
- EOStripe + parity
- Right block
- COLL
- EPLL + parity
nb. If you're solving odd layered cubes, use ZBLL instead of COLL then EPLL + parity.
Variants
LEOR-b
- Solve a 2x2x2 in DBL
- Solve the FL pair
- EODF (EOStripe but only with the DF edge)
- Right block
- ZBLL
EOMR
- FBEO
- Stripe while preserving EO
- Right block
- ZBLL
Due to how similar ZZ and LEOR are, most variants of ZZ can also be applied to LEOR.