Difference between revisions of "LEOR"

 LEOR method Information about the method Proposer(s): Arc, Pyjam Proposed: 2017 Alt Names: LEORa Variants: LEOR-b, EOMR No. Steps: 4 No. Algs: 4-497 Avg Moves: 48 with ZBLL Purpose(s):

LEOR (Left, EO, Right) is a method that is a mix between ZZ and Roux that allows for ergonomic steps with the mindset of speed and move count.

Steps

1. FB/LB: Build a 1x2x3 block on the left side of the cube.

2. EOStripe: Solve EO for all the other edges while solving the DFDB edges.

3. SB/RB: Build a second 1x2x3 block on the right side of the cube.

4. ZBLL: Finish the last layer in 1 step.

Pros

• Ergonomic movesets after FB, especially for OH.
• Low move count - similar to that of Roux.
• No rotations required.

Cons

• Steep learning curve - planning both FB and EO is very difficult.
• Difficult to smoothly solve EO and the DFDB edges at the same time.

• Corner control: it is easy to control the OCLL of the last layer which can be used to force easier ZBLL subsets.

Big Cubes

1. L and R centers

2. 1x3x4 block on L (like in Meyer)

3. Last 4 Centers

4. Place the block on D, with the unsolved 1x1x4 in DF, then pair up any edge and place it in DF

5. Pair up the last 8 edges (the fastest way is probably with 3-2-3 edge pairing)

6. EOStripe + parity

7. Right block

8. COLL

9. EPLL + parity

nb. If you're solving odd layered cubes, use ZBLL instead of COLL then EPLL + parity.

Variants

LEOR-b:

1. Solve a 2x2x2 in DBL

2. Solve the FL pair

3. EODF (EOStripe but only with the DF edge)

4. Right block

5. ZBLL

EOMR:

1. EOFB

2. Stripe while preserving EO

3. Right block

4. ZBLL