Difference between revisions of "LEOR"

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m (Added that the moveset is especially good for OH solving)
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* Ergonomic movesets after FB.
* Ergonomic movesets after FB, especially for [[OH]].
* Low move count - similar to that of [[Roux]].
* Low move count - similar to that of [[Roux]].

Latest revision as of 08:59, 10 February 2020

LEOR method
Information about the method
Proposer(s): Arc, Pyjam
Proposed: 2017
Alt Names: LEORa
Variants: LEOR-b, EOMR
No. Steps: 4
No. Algs: 4-497
Avg Moves: 48 with ZBLL

LEOR (Left, EO, Right) is a method that is a mix between ZZ and Roux that allows for ergonomic steps with the mindset of speed and move count.


1. FB/LB: Build a 1x2x3 block on the left side of the cube.

2. EOStripe: Solve EO for all the other edges while solving the DFDB edges.

3. SB/RB: Build a second 1x2x3 block on the right side of the cube.

4. ZBLL: Finish the last layer in 1 step.


  • Ergonomic movesets after FB, especially for OH.
  • Low move count - similar to that of Roux.
  • No rotations required.


  • Steep learning curve - planning both FB and EO is very difficult.
  • Difficult to smoothly solve EO and the DFDB edges at the same time.

Advanced Techniques

  • Corner control: it is easy to control the OCLL of the last layer which can be used to force easier ZBLL subsets.

Big Cubes

1. L and R centers

2. 1x3x4 block on L (like in Meyer)

3. Last 4 Centers

4. Place the block on D, with the unsolved 1x1x4 in DF, then pair up any edge and place it in DF

5. Pair up the last 8 edges (the fastest way is probably with 3-2-3 edge pairing)

6. EOStripe + parity

7. Right block


9. EPLL + parity

nb. If you're solving odd layered cubes, use ZBLL instead of COLL then EPLL + parity.



1. Solve a 2x2x2 in DBL

2. Solve the FL pair

3. EODF (EOStripe but only with the DF edge)

4. Right block




2. Stripe while preserving EO

3. Right block


External links

EO algsheet