Difference between revisions of "LEOR"

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Revision as of 21:39, 10 November 2019

LEOR method
Leor.gif
Information about the method
Proposer(s): Arc, Pyjam
Proposed: 2017
Alt Names: LEORa
Variants: LEOR-b, EOMR
No. Steps: 4
No. Algs: 4-497
Avg Moves: 48 with ZBLL
Purpose(s):

LEOR (Left, EO, Right) is a method that is a mix between ZZ and Roux that allows for ergonomic steps with the mindset of speed and move count.

Steps

1. FB/LB: Build a 1x2x3 block on the left side of the cube.

2. EOStripe: Solve EO for all the other edges while solving the DFDB edges.

3. SB/RB: Build a second 1x2x3 block on the right side of the cube.

4. ZBLL: Finish the last layer in 1 step.

Pros

  • Ergonomic movesets after FB.
  • Low move count - similar to that of Roux.
  • No rotations required.

Cons

  • Steep learning curve - planning both FB and EO is very difficult.
  • Difficult to smoothly solve EO and the DFDB edges at the same time.

Advanced Techniques

  • Corner control: it is easy to control the OCLL of the last layer which can be used to force easier ZBLL subsets.

External links

EO algsheet