Difference between revisions of "LCE"

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#Lines, create 2 1x1x3 lines on the L and R centers
 
#Lines, create 2 1x1x3 lines on the L and R centers
 
#[[CLL]]
 
#[[CLL]]
#perform a z rotation and Solve 2 U now R layer edges
+
#E2L
#L8E
+
#L6E
  
 
[[Category:3x3x3 methods]]
 
[[Category:3x3x3 methods]]
 
[[Category:3x3x3 speedsolving methods]]
 
[[Category:3x3x3 speedsolving methods]]
 
[[Category:3x3x3 corners first methods]]
 
[[Category:3x3x3 corners first methods]]
==LEE==
 
there are a lot of methods for this steps here are some.
 
#ELL this method solves the D layer then performes ELL
 
#EZD this separates and and orients edges then permutes both layers at once
 
#L6E style this solve the DL and DR edges than does L6E
 
  
 
==Pros==
 
==Pros==

Revision as of 20:22, 8 March 2020

LCE method
Skis method.png
Information about the method
Proposer(s): Zimlit
Proposed: 2020
Alt Names: none
Variants: none
No. Steps: 4
No. Algs:
Avg Moves: unknown
Purpose(s): Speedsolving


Steps

  1. Lines, create 2 1x1x3 lines on the L and R centers
  2. CLL
  3. E2L
  4. L6E

Pros

  • good lookahead
  • relatively efficient
  • sometimes you can plan up to cll in inspection

Cons

  • reliant on slice moves
  • building the lines can be difficult to get used to
  • not well researched

See also

External links