K4

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Revision as of 11:59, 25 August 2011 by MostEd (talk | contribs)
K4 method
K4.gif
Information about the method
Proposer(s): Thom Barlow
Proposed: 2005
Alt Names:
Variants: None
No. Steps: 7
No. Algs: 76(CLL & 3x3 ELL) moslty commutators.
Avg Moves: ~120(estimate)
Purpose(s):


K4 is a direct solving method designed for the 4x4x4 cube and was created and developed by Thom Barlow.

Overview

It consist of 7 steps

1. Make 2 opposite centers(use the same 2 colors each time, to get better F3L recognition

2. Make a 3x4x1 Block on your left (roux block) Either pair edges and insert with corners or Block build (efficient and faster)

3. Finish the last four centers

4. Finish the first layer do a z' rotation

5. F3L, no rotations are done. Usually done with a single color(say orange) each time as the F face

6. Do the corners with CLL

7. In 3 Looks solve the K4 ELL using commutators

The first commutator solve 1 edge and places it in place

The next pairs up another one and also places it in place

The third is an algorithm that solves the last 2 dedges and deals with parity.


Unless you get a special case with can be solved in 1 look.

Pros

Pros Efficient Regripless, there's only one valid re-grip, the z' rotation. The solves can be done with less rotations than reduction

Less moves than reduction.

F3L Lookahead is very good and you can get smooth enough to have literally no pauses

Is more efficent than reduction on 5x5

Cons

ELL is hard to get at first, and it takes time to ge used to doing it in 3 looks.



External links:

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