Difference between revisions of "K4"

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|moves= ~120
 
|moves= ~120
 
|algs= Mostly commutators
 
|algs= Mostly commutators
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* [[Speedsolving]]
 
* [[Speedsolving]]
 
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'''K4''' mixes reduction, blockbuilding, edge pairing and direct solving techniques to produce a method that can quickly and efficiently solve a 4x4x4 (Revenge) cube.
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'''K4''', short for '''Kirjava's 4x4x4 Method''', mixes reduction, blockbuilding, edge pairing and direct solving techniques to produce a method that can quickly and efficiently solve a 4x4x4 (Revenge) cube.
  
 
It should be noted that while K4 is designed specifically for the 4x4x4 cube, it can be applied to any size of cube. Modifications can be made to make it friendlier to solve on the bigger (>=5x5x5) cubes.
 
It should be noted that while K4 is designed specifically for the 4x4x4 cube, it can be applied to any size of cube. Modifications can be made to make it friendlier to solve on the bigger (>=5x5x5) cubes.
 
K4 stands for Kirjava's 4x4x4 Method.
 
  
 
== Overview ==
 
== Overview ==
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== External links ==
 
== External links ==
 
* [http://snk.digibase.ca/k4/ K4 tutorial]
 
* [http://snk.digibase.ca/k4/ K4 tutorial]
* [http://www.speedsolving.com/forum/showthread.php?19598-K4/ K4 Thread]
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* [https://www.speedsolving.com/forum/threads/k4.19598/ K4 Thread]
 
* [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide]
 
* [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide]
 
* [http://www.speedsolving.com/forum/showthread.php?30015-Calculating-the-Number-of-K4-quot-OLLs-quot-on-an-nxnxn-Cube&p=596542&viewfull=1#post596542/ Number of "K4 OLLs" in the last layer of the nxnxn cube (Puzzle Theory)]
 
* [http://www.speedsolving.com/forum/showthread.php?30015-Calculating-the-Number-of-K4-quot-OLLs-quot-on-an-nxnxn-Cube&p=596542&viewfull=1#post596542/ Number of "K4 OLLs" in the last layer of the nxnxn cube (Puzzle Theory)]
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[[Category:Big Cube methods]]
 
[[Category:Big Cube methods]]
 
[[Category:4x4x4 methods]]
 
[[Category:4x4x4 methods]]
 
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[[Category:5x5x5 methods]]
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[[Category:Direct solving methods]]
 
[[Category:Acronyms]]
 
[[Category:Acronyms]]

Revision as of 13:45, 16 April 2020

K4 method
K4.gif
Information about the method
Proposer(s): Thom Barlow
Proposed: 2005
Alt Names:
Variants: CF3L
No. Steps: 7
No. Algs: Mostly commutators
Avg Moves: ~120
Purpose(s):


K4, short for Kirjava's 4x4x4 Method, mixes reduction, blockbuilding, edge pairing and direct solving techniques to produce a method that can quickly and efficiently solve a 4x4x4 (Revenge) cube.

It should be noted that while K4 is designed specifically for the 4x4x4 cube, it can be applied to any size of cube. Modifications can be made to make it friendlier to solve on the bigger (>=5x5x5) cubes.

Overview

The K4 Method consists of 7 steps;

  1. Two opposite centres
  2. Blockbuild a 1x3x4 block
  3. Complete the last four centres
  4. Complete the first layer
  5. Rotationless F3L
  6. CLL
  7. 3 look ELL

Pros

Small number of rotations required

Efficient movecount

Extremely good F3L lookahead

Cons

Commutators are required for a good understanding of the method

ELL can be difficult for beginners to grasp

External links