Difference between revisions of "K4"
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|name=K4 | |name=K4 | ||
|image=K4.gif | |image=K4.gif | ||
− | |proposers=Thom Barlow | + | |proposers=[[Thom Barlow]] |
|year=2005 | |year=2005 | ||
|anames= | |anames= | ||
− | |variants= | + | |variants=[[CF3L]] |
|steps=7 | |steps=7 | ||
− | |moves= ~120 | + | |moves= ~120 |
− | |algs= | + | |algs= Mostly commutators |
− | + | |purpose=<sup></sup> | |
* [[Speedsolving]] | * [[Speedsolving]] | ||
}} | }} | ||
− | '''K4''' | + | '''K4''', short for '''Kirjava's 4x4x4 Method''', mixes reduction, blockbuilding, edge pairing and direct solving techniques to produce a method that can quickly and efficiently solve a 4x4x4 (Revenge) cube. |
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− | + | It should be noted that while K4 is designed specifically for the 4x4x4 cube, it can be applied to any size of cube. Modifications can be made to make it friendlier to solve on the bigger (>=5x5x5) cubes. | |
− | + | == Overview == | |
− | + | The K4 Method consists of 7 steps; | |
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− | + | # Two opposite centres | |
− | + | # Blockbuild a 1x3x4 block | |
− | + | # Complete the last four centres | |
− | + | # Complete the first layer | |
− | + | # Rotationless F3L | |
+ | # CLL | ||
+ | # 3 look ELL | ||
== Pros == | == Pros == | ||
− | + | Small number of rotations required | |
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− | + | Efficient movecount | |
− | F3L | + | Extremely good F3L lookahead |
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== Cons == | == Cons == | ||
− | + | Commutators are required for a good understanding of the method | |
+ | ELL can be difficult for beginners to grasp | ||
− | + | == External links == | |
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− | == External links | ||
* [http://snk.digibase.ca/k4/ K4 tutorial] | * [http://snk.digibase.ca/k4/ K4 tutorial] | ||
− | * [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide] | + | * [https://www.speedsolving.com/forum/threads/k4.19598/ K4 Thread] |
− | + | * [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide] | |
+ | * [http://www.speedsolving.com/forum/showthread.php?30015-Calculating-the-Number-of-K4-quot-OLLs-quot-on-an-nxnxn-Cube&p=596542&viewfull=1#post596542/ Number of "K4 OLLs" in the last layer of the nxnxn cube (Puzzle Theory)] | ||
− | [[Category: | + | [[Category:Big Cube methods]] |
− | [[Category: | + | [[Category:4x4x4 methods]] |
− | [[Category: | + | [[Category:5x5x5 methods]] |
− | [[Category: | + | [[Category:Direct solving methods]] |
− | + | [[Category:Acronyms]] |
Revision as of 13:45, 16 April 2020
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K4, short for Kirjava's 4x4x4 Method, mixes reduction, blockbuilding, edge pairing and direct solving techniques to produce a method that can quickly and efficiently solve a 4x4x4 (Revenge) cube.
It should be noted that while K4 is designed specifically for the 4x4x4 cube, it can be applied to any size of cube. Modifications can be made to make it friendlier to solve on the bigger (>=5x5x5) cubes.
Contents
Overview
The K4 Method consists of 7 steps;
- Two opposite centres
- Blockbuild a 1x3x4 block
- Complete the last four centres
- Complete the first layer
- Rotationless F3L
- CLL
- 3 look ELL
Pros
Small number of rotations required
Efficient movecount
Extremely good F3L lookahead
Cons
Commutators are required for a good understanding of the method
ELL can be difficult for beginners to grasp