Difference between revisions of "K4"

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|name=K4
 
|name=K4
 
|image=K4.gif
 
|image=K4.gif
|proposers=Thom Barlow
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|proposers=[[Thom Barlow]]
 
|year=2005
 
|year=2005
 
|anames=
 
|anames=
|variants=None
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|variants=[[CF3L]]
 
|steps=7
 
|steps=7
|moves= ~120(estimate)
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|moves= ~120
|algs= CLL, ELL, + 2Cycles, 2x2Cycles, 4Cycles
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|algs= Mostly commutators
 
|purpose=|purpose=<sup></sup>
 
|purpose=|purpose=<sup></sup>
 
* [[Speedsolving]]
 
* [[Speedsolving]]
 
}}
 
}}
  
'''K4''' is a [[direct solving methods|direct solving method]] designed for the [[4x4x4 cube]] and was created and developed by [[Thom Barlow]].
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'''K4''' mixes reduction, blockbuilding, edge pairing and direct solving techniques to produce a method that can quickly and efficiently solve a 4x4x4 (Revenge) cube.
== Overview ==
 
It is consisted of 7 steps
 
  
1. Make to opposite centers(use the same 2 colors each time, to get better F3L recognition
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It should be noted that while K4 is designed specifically for the 4x4x4 cube, it can be applied to any size of cube. Modifications can be made to make it friendlier to solve on the bigger (>=5x5x5) cubes.
  
2. Make a 3x4x1 Block on your left (rouxish)
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K4 stands for Kirjava's 4x4x4 Method.
Either pair edges and insert with corners
 
Block build (efficient and faster)
 
  
3. Finish the last four centers
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== Overview ==
 
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The K4 Method consists of 7 steps;
4. Finish the first layer do a z' rotation
 
 
 
5. F3L, no rotations are done. Usually done with a single color(say orange) each time as the F face
 
 
 
6. Do the corners with CLL
 
 
 
7. In 3 Looks solve the K4 ELL
 
 
 
== Pros & Cons ==
 
Pros
 
Efficient
 
Regripless, there's only one valid re-grip, the z' rotation. The solves can be done with less rotations than reduction
 
 
 
Less moves than reduction.
 
 
 
F3L Lookahead is very good and you can get smooth enough to have literally no pauses
 
  
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# Two opposite centres
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# Blockbuild a 1x3x4 block
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# Complete the last four centres
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# Complete the first layer
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# Rotationless F3L
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# CLL
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# 3 look ELL
  
Cons
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== Pros ==
ELL is hard to get at first, and it takes time to ge used to doing it in 3 looks.
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Small number of rotations required
  
The method works very well on 4x4, but anything bigger, its less efficient.
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Efficient movecount
  
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Extremely good F3L lookahead
  
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== Cons ==
 +
Commutators are required for a good understanding of the method
  
 +
ELL can be difficult for beginners to grasp
  
== External links: ==
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== External links ==
 
* [http://snk.digibase.ca/k4/ K4 tutorial]
 
* [http://snk.digibase.ca/k4/ K4 tutorial]
* [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide]  
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* [https://www.speedsolving.com/forum/threads/k4.19598/ K4 Thread]
 +
* [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide]
 +
* [http://www.speedsolving.com/forum/showthread.php?30015-Calculating-the-Number-of-K4-quot-OLLs-quot-on-an-nxnxn-Cube&p=596542&viewfull=1#post596542/ Number of "K4 OLLs" in the last layer of the nxnxn cube (Puzzle Theory)]
  
  
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[[Category:Big Cube methods]]
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[[Category:4x4x4 methods]]
  
[[Category:Methods]]
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[[Category:Acronyms]]
[[Category:Big Cube Methods]]
 
[[Category:Cubing Terminology]]
 
[[Category:Abbreviations and Acronyms]]
 
{{Stub}}
 

Revision as of 05:17, 25 August 2018

K4 method
K4.gif
Information about the method
Proposer(s): Thom Barlow
Proposed: 2005
Alt Names:
Variants: CF3L
No. Steps: 7
No. Algs: Mostly commutators
Avg Moves: ~120
Purpose(s):


K4 mixes reduction, blockbuilding, edge pairing and direct solving techniques to produce a method that can quickly and efficiently solve a 4x4x4 (Revenge) cube.

It should be noted that while K4 is designed specifically for the 4x4x4 cube, it can be applied to any size of cube. Modifications can be made to make it friendlier to solve on the bigger (>=5x5x5) cubes.

K4 stands for Kirjava's 4x4x4 Method.

Overview

The K4 Method consists of 7 steps;

  1. Two opposite centres
  2. Blockbuild a 1x3x4 block
  3. Complete the last four centres
  4. Complete the first layer
  5. Rotationless F3L
  6. CLL
  7. 3 look ELL

Pros

Small number of rotations required

Efficient movecount

Extremely good F3L lookahead

Cons

Commutators are required for a good understanding of the method

ELL can be difficult for beginners to grasp

External links