Hoya method
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Revision as of 17:40, 28 August 2016 by Shadowslice (talk | contribs) (Those were typos but not in the way you think.)
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Hoya Method is a 4x4 speedsolving method proposed by Jong-Ho Jeong. It can also be applied to bigger cubes. It's a sub-method of reduction (such as Yau).
Overview
- Do 2 opposite centers (not U/D ones).
- Solve D center and an adjacent one (not U).
- Solve the 4 dedges of the cross using the two scrambled centers (cross edge step).
- Finish the last two centers.
- Solve the remaining dedges.
- Solve as a 3x3x3 (Cross should already be done).
- Solve the 4x4x4 parities.
Pros
- Easy dedgepairing
- Cross is already done when you start the 3x3 part
Cons
- Slightly highermovecount compared to Yau.
Notable users
- Jong-Ho Jeong
- Dylan Clark
- Aaron LoPrete
- Chris Brotzman