Difference between revisions of "Hoya method"
m (→Overview) 
Shadowslice (talk  contribs) m (Those were typos but not in the way you think.) 

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# Do 2 opposite [[centers]] (not U/D ones).  # Do 2 opposite [[centers]] (not U/D ones).  
# Solve D [[center]] and an adjacent one (not U).  # Solve D [[center]] and an adjacent one (not U).  
−  # Solve the 4 [[  +  # Solve the 4 [[dedgededges]] of the [[cross]] using the two scrambled centers (cross edge step). 
−  # Finish  +  # Finish the last two [[centers]]. 
−  # Solve the remaining [[  +  # Solve the remaining [[dedgededges]]. 
# Solve as a [[3x3x3]] (Cross should already be done).  # Solve as a [[3x3x3]] (Cross should already be done).  
# [[4x4x4 Parity AlgorithmsSolve the 4x4x4 parities]].  # [[4x4x4 Parity AlgorithmsSolve the 4x4x4 parities]].  
== Pros ==  == Pros ==  
−  * Easy  +  * Easy [[dedgededgepairing]] 
* Cross is already done when you start the 3x3 part  * Cross is already done when you start the 3x3 part  
== Cons ==  == Cons ==  
−  *  +  * Slightly highermovecount compared to [[Yau]]. 
== Notable users ==  == Notable users ==  
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== External links ==  == External links ==  
* [https://www.speedsolving.com/forum/showthread.php?45461HelpThreadHoyaDiscussion Hoya discussion on Speedsolving Forums]  * [https://www.speedsolving.com/forum/showthread.php?45461HelpThreadHoyaDiscussion Hoya discussion on Speedsolving Forums]  
−  * [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross  +  * [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross dedge cases by dbax0999 ] 
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]  * [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]  
* [https://www.speedsolving.com/forum/showthread.php?52047Hoya5x5TipsampTricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]  * [https://www.speedsolving.com/forum/showthread.php?52047Hoya5x5TipsampTricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]  
[[Category:4x4x4 methods]]  [[Category:4x4x4 methods]] 
Revision as of 17:40, 28 August 2016

Hoya Method is a 4x4 speedsolving method proposed by JongHo Jeong. It can also be applied to bigger cubes. It's a submethod of reduction (such as Yau).
Overview
 Do 2 opposite centers (not U/D ones).
 Solve D center and an adjacent one (not U).
 Solve the 4 dedges of the cross using the two scrambled centers (cross edge step).
 Finish the last two centers.
 Solve the remaining dedges.
 Solve as a 3x3x3 (Cross should already be done).
 Solve the 4x4x4 parities.
Pros
 Easy dedgepairing
 Cross is already done when you start the 3x3 part
Cons
 Slightly highermovecount compared to Yau.
Notable users
 JongHo Jeong
 Dylan Clark
 Aaron LoPrete
 Chris Brotzman