Difference between revisions of "Hoya method"
From Speedsolving.com Wiki
m (Changed "ans" to "and".) 

Line 18:  Line 18:  
# Solve D [[center]] and an adjacent one (not U).  # Solve D [[center]] and an adjacent one (not U).  
# Solve the 4 [[dedges]] of the [[cross]] using the two scrambled centers (cross edge step).  # Solve the 4 [[dedges]] of the [[cross]] using the two scrambled centers (cross edge step).  
−  # Finish [[cross]]  +  # Finish [[cross]] and last two [[centers]]. 
# Solve the remaining [[dedges]].  # Solve the remaining [[dedges]].  
# Solve as a [[3x3x3]] (Cross should already be done).  # Solve as a [[3x3x3]] (Cross should already be done). 
Revision as of 04:58, 29 April 2015

Hoya Method is a 4x4 speedsolving method proposed by JongHo Jeong. It can also be applied to bigger cubes. It's a submethod of reduction (such as Yau).
Overview
 Do 2 opposite centers (not U/D ones).
 Solve D center and an adjacent one (not U).
 Solve the 4 dedges of the cross using the two scrambled centers (cross edge step).
 Finish cross and last two centers.
 Solve the remaining dedges.
 Solve as a 3x3x3 (Cross should already be done).
 Solve the 4x4x4 parities.
Pros
 Easy edgepairing
 Cross is already done when you start the 3x3 part
Cons
 Centers are a little bit harder.
Notable users
 JongHo Jeong
 Rudy Reynolds (uses K4 but is faster with Hoya)
 Dylan Clark