Difference between revisions of "Hoya method"
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== External links == | == External links == | ||
− | * [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on | + | * [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums] |
− | * [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and | + | * [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross edge cases by dbax0999 ] |
− | * [http://cubesolv.es/solve/1771 A | + | * [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method] |
− | * [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on | + | * [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)] |
[[Category:4x4x4 methods]] | [[Category:4x4x4 methods]] |
Revision as of 14:20, 3 April 2015
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Hoya Method is a 4x4 speedsolving method proposed by Jong-Ho Jeong. It can also be applied to bigger cubes. It's a sub-method of reduction (such as Yau).
Overview
- Do 2 opposite centers (not U/D ones).
- Solve D center and an adjacent one (not U).
- Solve the 4 dedges of the cross using the two scrambled centers (cross edge step).
- Finish cross ans last two centers.
- Solve the remaining dedges.
- Solve as a 3x3x3 (Cross should already be done).
- Solve the 4x4x4 parities.
Pros
- Easy edgepairing
- Cross is already done when you start the 3x3 part
Cons
- Centers are a little bit harder.
Notable users
- Jong-Ho Jeong
- Rudy Reynolds (uses K4 but is faster with Hoya)
- Dylan Clark