Difference between revisions of "Hoya method"

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m (Changed "ans" to "and".)
m (Added number of steps to the info box and made the list of steps have bold numbers and dots before them to be more consistent with other method pages.)
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|proposers=[[Jong-Ho Jeong]]
 
|proposers=[[Jong-Ho Jeong]]
 
|year= 2012
 
|year= 2012
|steps=  
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|steps= 7
 
|moves=  
 
|moves=  
 
|algs=  
 
|algs=  
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== Overview ==
 
== Overview ==
# Do 2 opposite [[centers]] (not U/D ones).
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* '''1''' Do 2 opposite [[centers]] (not U/D ones).
# Solve D [[center]] and an adjacent one (not U).
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* '''2''' Solve D [[center]] and an adjacent one (not U).
# Solve the 4 [[dedges]] of the [[cross]] using the two scrambled centers (cross edge step).
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* '''3''' Solve the 4 [[dedges]] of the [[cross]] using the two scrambled centers (cross edge step).
# Finish [[cross]] and last two [[centers]].
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* '''4''' Finish [[cross]] and last two [[centers]].
# Solve the remaining [[dedges]].
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* '''5''' Solve the remaining [[dedges]].
# Solve as a [[3x3x3]] (Cross should already be done).
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* '''6''' Solve as a [[3x3x3]] (Cross should already be done).
# [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]].
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* '''7''' [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]].
  
 
== Pros ==
 
== Pros ==

Revision as of 05:02, 29 April 2015

Hoya method
Information about the method
Proposer(s): Jong-Ho Jeong
Proposed: 2012
Alt Names: none
Variants: none
No. Steps: 7
No. Algs:
Avg Moves:
Purpose(s):


Hoya Method is a 4x4 speedsolving method proposed by Jong-Ho Jeong. It can also be applied to bigger cubes. It's a sub-method of reduction (such as Yau).

Overview

Pros

  • Easy edgepairing
  • Cross is already done when you start the 3x3 part

Cons

  • Centers are a little bit harder.

Notable users

  • Jong-Ho Jeong
  • Rudy Reynolds (uses K4 but is faster with Hoya)
  • Dylan Clark

External links