Difference between revisions of "Hoya method"

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m (Those were typos but not in the way you think.)
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{{Method Infobox
 
{{Method Infobox
 
|name=Hoya
 
|name=Hoya
|image=
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|image=hoya.png
 
|proposers=[[Jong-Ho Jeong]]
 
|proposers=[[Jong-Ho Jeong]]
 
|year= 2012
 
|year= 2012
|steps= 7
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|steps= 6
|moves=  
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|moves=~155 STM [https://docs.google.com/spreadsheets/d/1WTOMjbcHqy1bGuvlTMgQvv-5SR0DHzMgUlIP7I62_RI/edit#gid=350378147&range=K8]
 
|algs=  
 
|algs=  
 
|purpose=<sup></sup>
 
|purpose=<sup></sup>
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'''Hoya Method''' is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]]. It's a sub-method of [[reduction]] (such as [[Yau]]).
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The '''Hoya Method''' is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]], and is frequently done on both [[5x5x5]] (usually under the name '''Hoya5''') and [[4x4x4]]. It's a sub-method of [[Reduction]].
  
 
== Overview ==
 
== Overview ==
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# Finish the last two [[centers]].
 
# Finish the last two [[centers]].
 
# Solve the remaining [[dedge|dedges]].
 
# Solve the remaining [[dedge|dedges]].
# Solve as a [[3x3x3]] (Cross should already be done).
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# Solve as a [[3x3x3]] + [[Parity|Parities]]
# [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]].
 
  
 
== Pros ==
 
== Pros ==
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== Cons ==
 
== Cons ==
* Slightly highermovecount compared to [[Yau]].
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* Slightly higher movecount compared to [[Yau]] on 5x5 and larger puzzles. Though the movecount is similar to Yau on 4x4.
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== Notable users ==
 
== Notable users ==
 
*[[Jong-Ho Jeong]]
 
*[[Jong-Ho Jeong]]
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*Aaron LoPrete
 
*Aaron LoPrete
 
*Chris Brotzman
 
*Chris Brotzman
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*Luke Tycksen
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*Alaik Bhatia
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 +
== See Also ==
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* [[Hoya5]]
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* [[Yau]]
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* [[Yau5]]
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* [[Reduction]]
  
 
== External links ==
 
== External links ==
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* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]
 
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]
 
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]
 
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]
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* [https://www.speedsolving.com/threads/4x4-hoya-method-single-26-59.38376/page-2#post-777713 Origin of the name]
  
 
[[Category:4x4x4 methods]]
 
[[Category:4x4x4 methods]]
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[[Category:5x5x5 methods]]
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[[Category:Big Cube methods]]

Latest revision as of 13:04, 26 April 2020

Hoya method
Hoya.png
Information about the method
Proposer(s): Jong-Ho Jeong
Proposed: 2012
Alt Names: none
Variants: none
No. Steps: 6
No. Algs:
Avg Moves: ~155 STM [1]
Purpose(s):


The Hoya Method is a 4x4 speedsolving method proposed by Jong-Ho Jeong. It can also be applied to bigger cubes, and is frequently done on both 5x5x5 (usually under the name Hoya5) and 4x4x4. It's a sub-method of Reduction.

Overview

  1. Do 2 opposite centers (not U/D ones).
  2. Solve D center and an adjacent one (not U).
  3. Solve the 4 dedges of the cross using the two scrambled centers (cross edge step).
  4. Finish the last two centers.
  5. Solve the remaining dedges.
  6. Solve as a 3x3x3 + Parities

Pros

  • Easy dedgepairing
  • Cross is already done when you start the 3x3 part

Cons

  • Slightly higher movecount compared to Yau on 5x5 and larger puzzles. Though the movecount is similar to Yau on 4x4.

Notable users

  • Jong-Ho Jeong
  • Dylan Clark
  • Aaron LoPrete
  • Chris Brotzman
  • Luke Tycksen
  • Alaik Bhatia

See Also

External links