Difference between revisions of "Hoya method"

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{{Method Infobox
 
{{Method Infobox
 
|name=Hoya
 
|name=Hoya
|image=
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|image=Hoyamethod.png
 
|proposers=[[Jong-Ho Jeong]]
 
|proposers=[[Jong-Ho Jeong]]
 
|year= 2012
 
|year= 2012
|steps=  
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|steps= 6
|moves=  
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|moves=~155 STM [https://docs.google.com/spreadsheets/d/1WTOMjbcHqy1bGuvlTMgQvv-5SR0DHzMgUlIP7I62_RI/edit#gid=350378147&range=K8]
 
|algs=  
 
|algs=  
 
|purpose=<sup></sup>
 
|purpose=<sup></sup>
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'''Hoya Method''' is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]]. It's a sub-method of [[reduction]] (such as [[Yau]]).
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The '''Hoya Method''' is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]], and is frequently done on both [[5x5x5]] (usually under the name '''Hoya5''') and [[4x4x4]]. It's a sub-method of [[Reduction]].
  
== Overview ==
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== Beginner Overview ==
# Do 2 opposite [[centers]] (not U/D ones).
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# Solve 2 opposite [[centers]]. (Must NOT be your [[cross]] color)
# Solve D [[center]] and an adjacent one (not U).
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# Solve D [[center]] ([[cross]] color) and one other adjacent [[center]].
# Solve the 4 [[dedges]] of the [[cross]] using the two scrambled centers (cross edge step).
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# Solve the 4 [[dedge|dedges]] of the [[cross]] using the last 2 unsolved [[centers]]; placed on U and F. (cross edges step)
# Finish [[cross]] and last two [[centers]].
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# Solve the last 2 [[centers]](L2C).
# Solve the remaining [[dedges]].
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# Solve the last 8 [[dedges]](L8E).
# Solve as a [[3x3x3]] (Cross should already be done).
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# Solve as a [[3x3x3]] + [[Parity|Parities]] if encountered.
# [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]].
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== Normal Overview ==
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# Solve any 2 [[centers]]; opposite or adjacent. [Note: If solving opposite [[centers]], solve as in 'Beginner Overview' above. If adjacent [[centers]], continue below.]
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# Solve last 2 adjacent [[centers]] while ensuring [[cross]] color is placed on D before next step. ([[cross]] color [[center]] must be included in either step 1 or 2)
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# Solve the 4 [[dedge|dedges]] of the [[cross]] using the last two unsolved [[centers]]; placed on U and F. ([[cross]] edges step)
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# Solve the last 2 [[centers]](L2C).
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# Solve the last 8 [[dedges]](L8E).
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# Solve as a [[3x3x3]] + [[Parity|Parities]] if encountered.
  
 
== Pros ==
 
== Pros ==
* Easy edgepairing
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* Easy last 8 [[dedge|dedge pairing]].
* Cross is already done when you start the 3x3 part
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* [[Cross]] is completed prior to 3x3x3 stage.
  
 
== Cons ==
 
== Cons ==
* Centers are a little bit harder.
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* Slightly higher movecount compared to [[Yau]]. Although, the movecount is close.
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== Notable users ==
 
== Notable users ==
 
*[[Jong-Ho Jeong]]
 
*[[Jong-Ho Jeong]]
*Rudy Reynolds (uses K4 but is faster with Hoya)
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*Luke Tycksen
 
*Dylan Clark
 
*Dylan Clark
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*Aaron LoPrete
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*Chris Brotzman
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*Alaik Bhatia
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== See Also ==
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* [[Hoya5]]
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* [[Reduction]]
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* [[Yau]]
  
 
== External links ==
 
== External links ==
 
* [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums]
 
* [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums]
* [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross edge cases by dbax0999 ]
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* [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross dedge cases by dbax0999 ]
 
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]
 
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]
 
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]
 
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]
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* [https://www.speedsolving.com/threads/4x4-hoya-method-single-26-59.38376/page-2#post-777713 Origin of the name]
  
 
[[Category:4x4x4 methods]]
 
[[Category:4x4x4 methods]]
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[[Category:5x5x5 methods]]
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[[Category:Big Cube methods]]

Latest revision as of 13:59, 3 June 2023

Hoya method
Hoyamethod.png
Information about the method
Proposer(s): Jong-Ho Jeong
Proposed: 2012
Alt Names: none
Variants: none
No. Steps: 6
No. Algs:
Avg Moves: ~155 STM [1]
Purpose(s):


The Hoya Method is a 4x4 speedsolving method proposed by Jong-Ho Jeong. It can also be applied to bigger cubes, and is frequently done on both 5x5x5 (usually under the name Hoya5) and 4x4x4. It's a sub-method of Reduction.

Beginner Overview

  1. Solve 2 opposite centers. (Must NOT be your cross color)
  2. Solve D center (cross color) and one other adjacent center.
  3. Solve the 4 dedges of the cross using the last 2 unsolved centers; placed on U and F. (cross edges step)
  4. Solve the last 2 centers(L2C).
  5. Solve the last 8 dedges(L8E).
  6. Solve as a 3x3x3 + Parities if encountered.

Normal Overview

  1. Solve any 2 centers; opposite or adjacent. [Note: If solving opposite centers, solve as in 'Beginner Overview' above. If adjacent centers, continue below.]
  2. Solve last 2 adjacent centers while ensuring cross color is placed on D before next step. (cross color center must be included in either step 1 or 2)
  3. Solve the 4 dedges of the cross using the last two unsolved centers; placed on U and F. (cross edges step)
  4. Solve the last 2 centers(L2C).
  5. Solve the last 8 dedges(L8E).
  6. Solve as a 3x3x3 + Parities if encountered.

Pros

Cons

  • Slightly higher movecount compared to Yau. Although, the movecount is close.

Notable users

  • Jong-Ho Jeong
  • Luke Tycksen
  • Dylan Clark
  • Aaron LoPrete
  • Chris Brotzman
  • Alaik Bhatia

See Also

External links