Difference between revisions of "Hoya method"
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RedstoneTim (talk | contribs) m (Added 5x5x5 methods category) |
RedstoneTim (talk | contribs) m (Added average movecount and link to post explaining the origin of the name) |
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− | |moves= | + | |moves=~155 STM [https://docs.google.com/spreadsheets/d/1WTOMjbcHqy1bGuvlTMgQvv-5SR0DHzMgUlIP7I62_RI/edit#gid=350378147&range=K8] |
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* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method] | * [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method] | ||
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)] | * [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)] | ||
+ | * [https://www.speedsolving.com/threads/4x4-hoya-method-single-26-59.38376/page-2#post-777713 Origin of the name] | ||
[[Category:4x4x4 methods]] | [[Category:4x4x4 methods]] | ||
[[Category:5x5x5 methods]] | [[Category:5x5x5 methods]] | ||
[[Category:Big Cube methods]] | [[Category:Big Cube methods]] |
Revision as of 13:04, 26 April 2020
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The Hoya Method is a 4x4 speedsolving method proposed by Jong-Ho Jeong. It can also be applied to bigger cubes, and is frequently done on both 5x5x5 (usually under the name Hoya5) and 4x4x4. It's a sub-method of Reduction.
Overview
- Do 2 opposite centers (not U/D ones).
- Solve D center and an adjacent one (not U).
- Solve the 4 dedges of the cross using the two scrambled centers (cross edge step).
- Finish the last two centers.
- Solve the remaining dedges.
- Solve as a 3x3x3 + Parities
Pros
- Easy dedgepairing
- Cross is already done when you start the 3x3 part
Cons
- Slightly higher movecount compared to Yau on 5x5 and larger puzzles. Though the movecount is similar to Yau on 4x4.
Notable users
- Jong-Ho Jeong
- Dylan Clark
- Aaron LoPrete
- Chris Brotzman
- Luke Tycksen
- Alaik Bhatia