Difference between revisions of "Hoya method"

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|year= 2012
 
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|moves=~155 STM [https://docs.google.com/spreadsheets/d/1WTOMjbcHqy1bGuvlTMgQvv-5SR0DHzMgUlIP7I62_RI/edit#gid=350378147&range=K8]
 
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* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]
 
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]
 
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]
 
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]
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* [https://www.speedsolving.com/threads/4x4-hoya-method-single-26-59.38376/page-2#post-777713 Origin of the name]
  
 
[[Category:4x4x4 methods]]
 
[[Category:4x4x4 methods]]
 
[[Category:5x5x5 methods]]
 
[[Category:5x5x5 methods]]
 
[[Category:Big Cube methods]]
 
[[Category:Big Cube methods]]

Revision as of 13:04, 26 April 2020

Hoya method
Hoya.png
Information about the method
Proposer(s): Jong-Ho Jeong
Proposed: 2012
Alt Names: none
Variants: none
No. Steps: 6
No. Algs:
Avg Moves: ~155 STM [1]
Purpose(s):


The Hoya Method is a 4x4 speedsolving method proposed by Jong-Ho Jeong. It can also be applied to bigger cubes, and is frequently done on both 5x5x5 (usually under the name Hoya5) and 4x4x4. It's a sub-method of Reduction.

Overview

  1. Do 2 opposite centers (not U/D ones).
  2. Solve D center and an adjacent one (not U).
  3. Solve the 4 dedges of the cross using the two scrambled centers (cross edge step).
  4. Finish the last two centers.
  5. Solve the remaining dedges.
  6. Solve as a 3x3x3 + Parities

Pros

  • Easy dedgepairing
  • Cross is already done when you start the 3x3 part

Cons

  • Slightly higher movecount compared to Yau on 5x5 and larger puzzles. Though the movecount is similar to Yau on 4x4.

Notable users

  • Jong-Ho Jeong
  • Dylan Clark
  • Aaron LoPrete
  • Chris Brotzman
  • Luke Tycksen
  • Alaik Bhatia

See Also

External links