Difference between revisions of "Hoya method"
From Speedsolving.com Wiki
RedstoneTim (talk | contribs) m (Added average movecount and link to post explaining the origin of the name) |
|||
(8 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Method Infobox | {{Method Infobox | ||
|name=Hoya | |name=Hoya | ||
− | |image= | + | |image=hoya.png |
|proposers=[[Jong-Ho Jeong]] | |proposers=[[Jong-Ho Jeong]] | ||
|year= 2012 | |year= 2012 | ||
|steps= 6 | |steps= 6 | ||
− | |moves= | + | |moves=~155 STM [https://docs.google.com/spreadsheets/d/1WTOMjbcHqy1bGuvlTMgQvv-5SR0DHzMgUlIP7I62_RI/edit#gid=350378147&range=K8] |
|algs= | |algs= | ||
|purpose=<sup></sup> | |purpose=<sup></sup> | ||
Line 12: | Line 12: | ||
− | The '''Hoya Method''' | + | The '''Hoya Method''' is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]], and is frequently done on both [[5x5x5]] (usually under the name '''Hoya5''') and [[4x4x4]]. It's a sub-method of [[Reduction]]. |
== Overview == | == Overview == | ||
# Do 2 opposite [[centers]] (not U/D ones). | # Do 2 opposite [[centers]] (not U/D ones). | ||
# Solve D [[center]] and an adjacent one (not U). | # Solve D [[center]] and an adjacent one (not U). | ||
− | # Solve the | + | # Solve the 4 [[dedge|dedges]] of the [[cross]] using the two scrambled centers (cross edge step). |
# Finish the last two [[centers]]. | # Finish the last two [[centers]]. | ||
# Solve the remaining [[dedge|dedges]]. | # Solve the remaining [[dedge|dedges]]. | ||
Line 48: | Line 48: | ||
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method] | * [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method] | ||
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)] | * [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)] | ||
+ | * [https://www.speedsolving.com/threads/4x4-hoya-method-single-26-59.38376/page-2#post-777713 Origin of the name] | ||
[[Category:4x4x4 methods]] | [[Category:4x4x4 methods]] | ||
+ | [[Category:5x5x5 methods]] | ||
[[Category:Big Cube methods]] | [[Category:Big Cube methods]] |
Revision as of 13:04, 26 April 2020
|
The Hoya Method is a 4x4 speedsolving method proposed by Jong-Ho Jeong. It can also be applied to bigger cubes, and is frequently done on both 5x5x5 (usually under the name Hoya5) and 4x4x4. It's a sub-method of Reduction.
Overview
- Do 2 opposite centers (not U/D ones).
- Solve D center and an adjacent one (not U).
- Solve the 4 dedges of the cross using the two scrambled centers (cross edge step).
- Finish the last two centers.
- Solve the remaining dedges.
- Solve as a 3x3x3 + Parities
Pros
- Easy dedgepairing
- Cross is already done when you start the 3x3 part
Cons
- Slightly higher movecount compared to Yau on 5x5 and larger puzzles. Though the movecount is similar to Yau on 4x4.
Notable users
- Jong-Ho Jeong
- Dylan Clark
- Aaron LoPrete
- Chris Brotzman
- Luke Tycksen
- Alaik Bhatia