Difference between revisions of "Hoya method"

From Speedsolving.com Wiki
m (Added average movecount and link to post explaining the origin of the name)
(19 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 
{{Method Infobox
 
{{Method Infobox
 
|name=Hoya
 
|name=Hoya
|image=
+
|image=hoya.png
 
|proposers=[[Jong-Ho Jeong]]
 
|proposers=[[Jong-Ho Jeong]]
 
|year= 2012
 
|year= 2012
|steps= 7
+
|steps= 6
|moves=  
+
|moves=~155 STM [https://docs.google.com/spreadsheets/d/1WTOMjbcHqy1bGuvlTMgQvv-5SR0DHzMgUlIP7I62_RI/edit#gid=350378147&range=K8]
 
|algs=  
 
|algs=  
 
|purpose=<sup></sup>
 
|purpose=<sup></sup>
Line 12: Line 12:
  
  
'''Hoya Method''' is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]]. It's a sub-method of [[reduction]] (such as [[Yau]]).
+
The '''Hoya Method''' is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]], and is frequently done on both [[5x5x5]] (usually under the name '''Hoya5''') and [[4x4x4]]. It's a sub-method of [[Reduction]].
  
 
== Overview ==
 
== Overview ==
 
# Do 2 opposite [[centers]] (not U/D ones).
 
# Do 2 opposite [[centers]] (not U/D ones).
 
# Solve D [[center]] and an adjacent one (not U).
 
# Solve D [[center]] and an adjacent one (not U).
# Solve the 4 [[dedges]] of the [[cross]] using the two scrambled centers (cross edge step).
+
# Solve the 4 [[dedge|dedges]] of the [[cross]] using the two scrambled centers (cross edge step).
# Finish [[cross]] and last two [[centers]].
+
# Finish the last two [[centers]].
# Solve the remaining [[dedges]].
+
# Solve the remaining [[dedge|dedges]].
# Solve as a [[3x3x3]] (Cross should already be done).
+
# Solve as a [[3x3x3]] + [[Parity|Parities]]
# [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]].
 
  
 
== Pros ==
 
== Pros ==
* Easy edgepairing
+
* Easy [[dedge|dedgepairing]]
 
* Cross is already done when you start the 3x3 part
 
* Cross is already done when you start the 3x3 part
  
 
== Cons ==
 
== Cons ==
* Centers are a little bit harder.
+
* Slightly higher movecount compared to [[Yau]] on 5x5 and larger puzzles. Though the movecount is similar to Yau on 4x4.
+
 
 
== Notable users ==
 
== Notable users ==
 
*[[Jong-Ho Jeong]]
 
*[[Jong-Ho Jeong]]
*Rudy Reynolds (uses K4 but is faster with Hoya)
 
 
*Dylan Clark
 
*Dylan Clark
 
*Aaron LoPrete
 
*Aaron LoPrete
 
*Chris Brotzman
 
*Chris Brotzman
 +
*Luke Tycksen
 +
*Alaik Bhatia
 +
 +
== See Also ==
 +
* [[Hoya5]]
 +
* [[Yau]]
 +
* [[Yau5]]
 +
* [[Reduction]]
  
 
== External links ==
 
== External links ==
 
* [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums]
 
* [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums]
* [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross edge cases by dbax0999 ]
+
* [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross dedge cases by dbax0999 ]
 
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]
 
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]
 
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]
 
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]
 +
* [https://www.speedsolving.com/threads/4x4-hoya-method-single-26-59.38376/page-2#post-777713 Origin of the name]
  
 
[[Category:4x4x4 methods]]
 
[[Category:4x4x4 methods]]
 +
[[Category:5x5x5 methods]]
 +
[[Category:Big Cube methods]]

Revision as of 13:04, 26 April 2020

Hoya method
Hoya.png
Information about the method
Proposer(s): Jong-Ho Jeong
Proposed: 2012
Alt Names: none
Variants: none
No. Steps: 6
No. Algs:
Avg Moves: ~155 STM [1]
Purpose(s):


The Hoya Method is a 4x4 speedsolving method proposed by Jong-Ho Jeong. It can also be applied to bigger cubes, and is frequently done on both 5x5x5 (usually under the name Hoya5) and 4x4x4. It's a sub-method of Reduction.

Overview

  1. Do 2 opposite centers (not U/D ones).
  2. Solve D center and an adjacent one (not U).
  3. Solve the 4 dedges of the cross using the two scrambled centers (cross edge step).
  4. Finish the last two centers.
  5. Solve the remaining dedges.
  6. Solve as a 3x3x3 + Parities

Pros

  • Easy dedgepairing
  • Cross is already done when you start the 3x3 part

Cons

  • Slightly higher movecount compared to Yau on 5x5 and larger puzzles. Though the movecount is similar to Yau on 4x4.

Notable users

  • Jong-Ho Jeong
  • Dylan Clark
  • Aaron LoPrete
  • Chris Brotzman
  • Luke Tycksen
  • Alaik Bhatia

See Also

External links