Difference between revisions of "Hoya method"
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{{Method Infobox | {{Method Infobox | ||
|name=Hoya | |name=Hoya | ||
− | |image= | + | |image=hoya.png |
|proposers=[[Jong-Ho Jeong]] | |proposers=[[Jong-Ho Jeong]] | ||
|year= 2012 | |year= 2012 | ||
− | |steps= | + | |steps= 6 |
|moves= | |moves= | ||
|algs= | |algs= | ||
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− | '''Hoya Method''' is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]]. It's a sub-method of [[ | + | The '''Hoya Method''' is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]], and is frequently done on both [[5x5x5]] (usually under the name '''Hoya5''') and [[4x4x4]]. It's a sub-method of [[Reduction]]. |
== Overview == | == Overview == | ||
# Do 2 opposite [[centers]] (not U/D ones). | # Do 2 opposite [[centers]] (not U/D ones). | ||
# Solve D [[center]] and an adjacent one (not U). | # Solve D [[center]] and an adjacent one (not U). | ||
− | # Solve the 4 [[dedges]] of the [[cross]] using the two scrambled centers (cross edge step). | + | # Solve the 4 [[dedge|dedges]] of the [[cross]] using the two scrambled centers (cross edge step). |
− | # Finish | + | # Finish the last two [[centers]]. |
− | # Solve the remaining [[dedges]]. | + | # Solve the remaining [[dedge|dedges]]. |
− | # Solve as a [[3x3x3]] | + | # Solve as a [[3x3x3]] + [[Parity|Parities]] |
− | |||
== Pros == | == Pros == | ||
− | * Easy | + | * Easy [[dedge|dedgepairing]] |
* Cross is already done when you start the 3x3 part | * Cross is already done when you start the 3x3 part | ||
== Cons == | == Cons == | ||
− | * | + | * Slightly higher movecount compared to [[Yau]] on 5x5 and larger puzzles. Though the movecount is similar to Yau on 4x4. |
− | + | ||
== Notable users == | == Notable users == | ||
*[[Jong-Ho Jeong]] | *[[Jong-Ho Jeong]] | ||
− | |||
*Dylan Clark | *Dylan Clark | ||
+ | *Aaron LoPrete | ||
+ | *Chris Brotzman | ||
+ | *Luke Tycksen | ||
+ | *Alaik Bhatia | ||
+ | |||
+ | == See Also == | ||
+ | * [[Hoya5]] | ||
+ | * [[Yau]] | ||
+ | * [[Yau5]] | ||
+ | * [[Reduction]] | ||
== External links == | == External links == | ||
* [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums] | * [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums] | ||
− | * [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross | + | * [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross dedge cases by dbax0999 ] |
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method] | * [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method] | ||
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)] | * [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)] | ||
[[Category:4x4x4 methods]] | [[Category:4x4x4 methods]] | ||
+ | [[Category:Big Cube methods]] |
Revision as of 18:27, 24 May 2018
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The Hoya Method is a 4x4 speedsolving method proposed by Jong-Ho Jeong. It can also be applied to bigger cubes, and is frequently done on both 5x5x5 (usually under the name Hoya5) and 4x4x4. It's a sub-method of Reduction.
Overview
- Do 2 opposite centers (not U/D ones).
- Solve D center and an adjacent one (not U).
- Solve the 4 dedges of the cross using the two scrambled centers (cross edge step).
- Finish the last two centers.
- Solve the remaining dedges.
- Solve as a 3x3x3 + Parities
Pros
- Easy dedgepairing
- Cross is already done when you start the 3x3 part
Cons
- Slightly higher movecount compared to Yau on 5x5 and larger puzzles. Though the movecount is similar to Yau on 4x4.
Notable users
- Jong-Ho Jeong
- Dylan Clark
- Aaron LoPrete
- Chris Brotzman
- Luke Tycksen
- Alaik Bhatia