# Difference between revisions of "Hoya method"

 Hoya method Information about the method Proposer(s): Jong-Ho Jeong Proposed: 2012 Alt Names: none Variants: none No. Steps: 7 No. Algs: Avg Moves: Purpose(s): Speedsolving

The Hoya Method (Hoya4) is a 4x4 speedsolving method proposed by Jong-Ho Jeong. It can also be applied to bigger cubes. It's a sub-method of reduction (such as Yau).

## Overview

1. Do 2 opposite centers (not U/D ones).
2. Solve D center and an adjacent one (not U).
3. Solve the 4 dedges of the cross using the two scrambled centers (cross edge step).
4. Finish the last two centers.
5. Solve the remaining dedges.
6. Solve as a 3x3x3 (Cross should already be done).
7. Solve the 4x4x4 parities.

## Pros

• Easy dedgepairing
• Cross is already done when you start the 3x3 part

## Cons

• Slightly higher movecount compared to Yau on 5x5 and larger puzzles. Though the movecount is similar to Yau on 4x4.

## Notable users

• Jong-Ho Jeong
• Dylan Clark
• Aaron LoPrete
• Chris Brotzman
• Luke Tycksen
• Alaik Bhatia