Difference between revisions of "Hoya method"
From Speedsolving.com Wiki
m (→Overview) |
Shadowslice (talk | contribs) m (Those were typos but not in the way you think.) |
||
Line 17: | Line 17: | ||
# Do 2 opposite [[centers]] (not U/D ones). | # Do 2 opposite [[centers]] (not U/D ones). | ||
# Solve D [[center]] and an adjacent one (not U). | # Solve D [[center]] and an adjacent one (not U). | ||
− | # Solve the 4 [[ | + | # Solve the 4 [[dedge|dedges]] of the [[cross]] using the two scrambled centers (cross edge step). |
− | # Finish | + | # Finish the last two [[centers]]. |
− | # Solve the remaining [[ | + | # Solve the remaining [[dedge|dedges]]. |
# Solve as a [[3x3x3]] (Cross should already be done). | # Solve as a [[3x3x3]] (Cross should already be done). | ||
# [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]]. | # [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]]. | ||
== Pros == | == Pros == | ||
− | * Easy | + | * Easy [[dedge|dedgepairing]] |
* Cross is already done when you start the 3x3 part | * Cross is already done when you start the 3x3 part | ||
== Cons == | == Cons == | ||
− | * | + | * Slightly highermovecount compared to [[Yau]]. |
== Notable users == | == Notable users == | ||
Line 38: | Line 38: | ||
== External links == | == External links == | ||
* [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums] | * [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums] | ||
− | * [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross | + | * [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross dedge cases by dbax0999 ] |
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method] | * [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method] | ||
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)] | * [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)] | ||
[[Category:4x4x4 methods]] | [[Category:4x4x4 methods]] |
Revision as of 17:40, 28 August 2016
|
Hoya Method is a 4x4 speedsolving method proposed by Jong-Ho Jeong. It can also be applied to bigger cubes. It's a sub-method of reduction (such as Yau).
Overview
- Do 2 opposite centers (not U/D ones).
- Solve D center and an adjacent one (not U).
- Solve the 4 dedges of the cross using the two scrambled centers (cross edge step).
- Finish the last two centers.
- Solve the remaining dedges.
- Solve as a 3x3x3 (Cross should already be done).
- Solve the 4x4x4 parities.
Pros
- Easy dedgepairing
- Cross is already done when you start the 3x3 part
Cons
- Slightly highermovecount compared to Yau.
Notable users
- Jong-Ho Jeong
- Dylan Clark
- Aaron LoPrete
- Chris Brotzman