Difference between revisions of "Hoya method"

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m (Those were typos but not in the way you think.)
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# Do 2 opposite [[centers]] (not U/D ones).
 
# Do 2 opposite [[centers]] (not U/D ones).
 
# Solve D [[center]] and an adjacent one (not U).
 
# Solve D [[center]] and an adjacent one (not U).
# Solve the 4 [[edges]] of the [[cross]] using the two scrambled centers (cross edge step).
+
# Solve the 4 [[dedge|dedges]] of the [[cross]] using the two scrambled centers (cross edge step).
# Finish [[cross]] and last two [[centers]].
+
# Finish the last two [[centers]].
# Solve the remaining [[edges]].
+
# Solve the remaining [[dedge|dedges]].
 
# Solve as a [[3x3x3]] (Cross should already be done).
 
# Solve as a [[3x3x3]] (Cross should already be done).
 
# [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]].
 
# [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]].
  
 
== Pros ==
 
== Pros ==
* Easy edgepairing
+
* Easy [[dedge|dedgepairing]]
 
* Cross is already done when you start the 3x3 part
 
* Cross is already done when you start the 3x3 part
  
 
== Cons ==
 
== Cons ==
* Centers are a little bit harder.
+
* Slightly highermovecount compared to [[Yau]].
 
   
 
   
 
== Notable users ==
 
== Notable users ==
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== External links ==
 
== External links ==
 
* [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums]
 
* [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums]
* [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross edge cases by dbax0999 ]
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* [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross dedge cases by dbax0999 ]
 
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]
 
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]
 
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]
 
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]
  
 
[[Category:4x4x4 methods]]
 
[[Category:4x4x4 methods]]

Revision as of 17:40, 28 August 2016

Hoya method
Information about the method
Proposer(s): Jong-Ho Jeong
Proposed: 2012
Alt Names: none
Variants: none
No. Steps: 7
No. Algs:
Avg Moves:
Purpose(s):


Hoya Method is a 4x4 speedsolving method proposed by Jong-Ho Jeong. It can also be applied to bigger cubes. It's a sub-method of reduction (such as Yau).

Overview

  1. Do 2 opposite centers (not U/D ones).
  2. Solve D center and an adjacent one (not U).
  3. Solve the 4 dedges of the cross using the two scrambled centers (cross edge step).
  4. Finish the last two centers.
  5. Solve the remaining dedges.
  6. Solve as a 3x3x3 (Cross should already be done).
  7. Solve the 4x4x4 parities.

Pros

  • Easy dedgepairing
  • Cross is already done when you start the 3x3 part

Cons

  • Slightly highermovecount compared to Yau.

Notable users

External links