Difference between revisions of "Hoya method"

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# Do 2 opposite [[centers]] (not U/D ones).
 
# Do 2 opposite [[centers]] (not U/D ones).
 
# Solve D [[center]] and an adjacent one (not U).
 
# Solve D [[center]] and an adjacent one (not U).
# Solve the 4 [[dedges]] of the [[cross]] using the two scrambled centers (cross edge step).
+
# Solve the 4 [[edges]] of the [[cross]] using the two scrambled centers (cross edge step).
 
# Finish [[cross]] and last two [[centers]].
 
# Finish [[cross]] and last two [[centers]].
 
# Solve the remaining [[edges]].
 
# Solve the remaining [[edges]].

Revision as of 17:20, 28 August 2016

Hoya method
Information about the method
Proposer(s): Jong-Ho Jeong
Proposed: 2012
Alt Names: none
Variants: none
No. Steps: 7
No. Algs:
Avg Moves:
Purpose(s):


Hoya Method is a 4x4 speedsolving method proposed by Jong-Ho Jeong. It can also be applied to bigger cubes. It's a sub-method of reduction (such as Yau).

Overview

  1. Do 2 opposite centers (not U/D ones).
  2. Solve D center and an adjacent one (not U).
  3. Solve the 4 edges of the cross using the two scrambled centers (cross edge step).
  4. Finish cross and last two centers.
  5. Solve the remaining edges.
  6. Solve as a 3x3x3 (Cross should already be done).
  7. Solve the 4x4x4 parities.

Pros

  • Easy edgepairing
  • Cross is already done when you start the 3x3 part

Cons

  • Centers are a little bit harder.

Notable users

External links