Difference between revisions of "Hoya method"

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== Cons ==
 
== Cons ==
* Slightly highermovecount compared to [[Yau]].
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* Slightly higher movecount compared to [[Yau]] on 5x5 and larger puzzles. Though the movecount is similar to Yau on 4x4.
+
 
 
== Notable users ==
 
== Notable users ==
 
*[[Jong-Ho Jeong]]
 
*[[Jong-Ho Jeong]]

Revision as of 04:37, 18 January 2017

Hoya method
Information about the method
Proposer(s): Jong-Ho Jeong
Proposed: 2012
Alt Names: none
Variants: none
No. Steps: 7
No. Algs:
Avg Moves:
Purpose(s):


Hoya Method is a 4x4 speedsolving method proposed by Jong-Ho Jeong. It can also be applied to bigger cubes. It's a sub-method of reduction (such as Yau).

Overview

  1. Do 2 opposite centers (not U/D ones).
  2. Solve D center and an adjacent one (not U).
  3. Solve the 4 dedges of the cross using the two scrambled centers (cross edge step).
  4. Finish the last two centers.
  5. Solve the remaining dedges.
  6. Solve as a 3x3x3 (Cross should already be done).
  7. Solve the 4x4x4 parities.

Pros

  • Easy dedgepairing
  • Cross is already done when you start the 3x3 part

Cons

  • Slightly higher movecount compared to Yau on 5x5 and larger puzzles. Though the movecount is similar to Yau on 4x4.

Notable users

External links