Difference between revisions of "Hexagonal Francisco"

(addition of alternative means of solving for more advanced users.)
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{{Method Infobox
 
{{Method Infobox
 
|name=Hexagonal Francisco
 
|name=Hexagonal Francisco
|image=
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|image=Hexagonal_francisco.png
 
|proposers=[[Andrew Nathenson]], [[Henry Helmuth]]
 
|proposers=[[Andrew Nathenson]], [[Henry Helmuth]]
 
|year=2016
 
|year=2016
 
|anames=HF, HXF
 
|anames=HF, HXF
|variants
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|variants=[[Quadrangular Francisco]]
 
|steps=5
 
|steps=5
 
|moves=60?
 
|moves=60?
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* [[Speedsolving]]
 
* [[Speedsolving]]
 
}}
 
}}
The '''Hexagonal Francisco Method''' is a variation of the [[Triangular Francisco]] 3x3 speedsolving method invented by [[Michael Gottlieb]]. It was created by [[Andrew Nathenson]], also known by his YouTube alias [https://www.youtube.com/user/ColorfulPockets ColorfulPockets], with the help of [[Henry Helmuth]].
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The '''Hexagonal Francisco method''' is a variation of the [[Triangular Francisco]] 3x3 speedsolving method invented by [[Michael Gottlieb]]. It was created by [[Andrew Nathenson]], also known by his YouTube alias [https://www.youtube.com/user/ColorfulPockets ColorfulPockets], with the help of [[Henry Helmuth]].
  
 
==The Steps==
 
==The Steps==
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* 3 or 4. Use [[L6E]] to orient the U-layer edges while inserting the last D-layer edge. A two-step approach, first intuitively inserting the edge and then orienting with [[EOLL]](preserving corners), requires only 3 algorithms.
 
* 3 or 4. Use [[L6E]] to orient the U-layer edges while inserting the last D-layer edge. A two-step approach, first intuitively inserting the edge and then orienting with [[EOLL]](preserving corners), requires only 3 algorithms.
 
* 5. [[PLL|Permute the Last Layer]].
 
* 5. [[PLL|Permute the Last Layer]].
 
Alternatively, you could combine steps 1 and 2 to allow for more flexibility and efficiency. You could also solve the edge orientation step (3 or 4) by inserting the last D-layer edge while simultaneously solving EO using EODF.
 
  
 
==Pros==
 
==Pros==

Latest revision as of 12:31, 1 April 2019

Hexagonal Francisco method
Hexagonal francisco.png
Information about the method
Proposer(s): Andrew Nathenson, Henry Helmuth
Proposed: 2016
Alt Names: HF, HXF
Variants: Quadrangular Francisco
No. Steps: 5
No. Algs: unknown
Avg Moves: 60?
Purpose(s):

The Hexagonal Francisco method is a variation of the Triangular Francisco 3x3 speedsolving method invented by Michael Gottlieb. It was created by Andrew Nathenson, also known by his YouTube alias ColorfulPockets, with the help of Henry Helmuth.

The Steps

  • 1. Build a hexagon and place it on DB. A hexagon is a 1x2x3 block + a corner in the DFL slot.
  • 2. Solve the E layer. You can use many strategies, including Keyhole.
  • 3 or 4. Simultaneously orient the U-layer corners while inserting the last corner. You can use CLS or CSO (which disregards edge orientation) for this. If you use CLS, this step can be number 4.
  • 3 or 4. Use L6E to orient the U-layer edges while inserting the last D-layer edge. A two-step approach, first intuitively inserting the edge and then orienting with EOLL(preserving corners), requires only 3 algorithms.
  • 5. Permute the Last Layer.

Pros

  • After the hexagon, the method requires very few cube rotations; steps 2 through 4 can be done using only R, U, r, u, and M moves.
  • Look ahead is usually easy, and recognition is not too hard.
  • There is a lot of freedom in step 2.

Cons

  • CLS/CSO has 104 algorithms.
  • The move count is slightly higher than many other speedsolving methods.
  • Building the hexagon can be hard to get used to.

Trivia

  • The method is named after its starting shape; an irregular hexagon.

External links