Difference between revisions of "Edge Orientation"

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(Maybe bad wording.. I can't think clearly because my naibours are making a mass of noice... I do this later instead :)
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The orientation of edges of the cube, '''EO'''. Methods such as [[Roux]] (6 edges), [[ZZ]] (all) and [[Petrus]] (7) include this as a [[sub step]]. also other [[puzzle]]s such as the [[Square-1]] have EO as a common substep (For Sq-1 it is actually more a separation of edges to the correct layers but it is always refered to as edge orientation)
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The '''orientation of edges of the cube''', often only '''EO''' (edge orientation). Methods such as [[Roux]] (6 edges), [[ZZ]] (all edges), and [[Petrus]] (7 edges) include this as a [[substep]]. Also other [[puzzle]]s such as the [[Square-1]] have EO as a common sub step (EO on a Square-1 is more precisely a separation of edges to the correct layers but it is always referred to as edge orientation.)
  
== See Also ==
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== EO on multiple axes ==
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On [[3x3x3]], there are three different axis EO can be done from:
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* White/Yellow front
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* Green/Blue front
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* Red/Orange front
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=== 2-axis EO ===
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[[File:2-axis_EO.png|200px|thumb|Cube with 2-axis EO]]
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2-axis EO means that EO is performed on two axes by firstly orienting all edges on one axis and then on a different one by separating the edges that belong into the slice which goes through all faces of the EOs using only R, U, L and D moves. In the case of a Green/Blue front and Red/Orange front EO, this would mean that all E-slice edges (the E-slice is the only slice that goes through the green, orange, blue and red faces) are put into the E-slice, but not necessarily solved. This allows the edges to be solved <U, D, F2, L2, B2, R2>-gen and is used in [[Domino Reduction]].
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=== 3-axis EO ===
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[[File:3-axis_EO.png|200px|thumb|Cube with 3-axis EO]]
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3-axis EO means that EO is performed on three axes by separating all edges into their respective slices after 2-axis EO <U, D, F2, L2, B2, R2>-gen. This allows the edges to be solved using only half turns and is used in [[Half Turn Reduction]].
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== Petrus ==
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Edge orientation in Petrus is generally solved with the 2x2x3 block in the back with only R, U, L and F moves. A more detailed explanation can be found in [[#See also]].
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== Roux ==
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=== EO Detection ===
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If an LSE edge has the sticker with the color of the U face or the D face facing up or down, it is good/oriented. Therefore, if that sticker is not facing up or down, the edge is bad/unoriented.
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=== Solve EO ===
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The bad edges can be oriented with only M and U moves. The solver usually tries to reduce the EO case to an "arrow" where only four bad edges remain, one in the D layer and the other three in the U layer. This is done because the arrow can be solved with the simple trigger M(') U(') M(') (the exact algorithm depends on the angle). For a more detailed explanation, follow the links in [[#See also]].
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== ZZ ==
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=== EO Detection ===
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Looking at the edges on the U face, D face, F face of the E-slice, and B face of the E-slice:
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* If the sticker has L/R color it's a bad edge.
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* If the sticker has F/B color, look at the sticker on the other side of the edge.
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: * If the side sticker has U/D color, it's a bad edge.
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=== Orienting 2 Bad Edges ===
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Place one bad edge on F/B using <R, U, L, D, F2, B2> and then do a F/B quarter turn. Repeat with Orienting 4+ bad edges approach.
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=== Orienting 4 + Bad Edges ===
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Place four bad edges on F/B using <R, U, L, D, F2, B2> and then do a F/B quarter turn. Repeat until there are no more bad edges.
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=== Orienting 6 Bad Edges ===
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Often, 6 bad edges can be oriented more efficiently by placing 3 bad edges into F/B using <R, U, L, D, F2, B2>, performing an F/B quarter turn, and then using the 4 + approach to correctly orient the remaining 4 bad edges.
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== See also ==
 
* [[Orientation]]
 
* [[Orientation]]
 
* [[Permutation]]
 
* [[Permutation]]
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* [[VH Method]]
 
* [[VH Method]]
 
* [[Partial Edge Control]]
 
* [[Partial Edge Control]]
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* [[EO Steps]]
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== External links ==
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* [https://lar5.com/cube/fas3.html Lars Petrus' Petrus EO Tutorial]
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* [http://grrroux.free.fr/method/Step_4.html Gilles Roux's Roux EO Tutorial]
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* [https://sites.google.com/view/kianroux/eo Kian Mansour's Roux EO Tutorial] (text based, more advanced)
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* [https://youtu.be/VuSDDeJJn28 Kian Mansour's Roux EO Tutorial] (youtube, mainly for beginners)
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* [http://cube.crider.co.uk/zz.php?p=eoline ZZ EO Tutorial] (text based)
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* [http://www.youtube.com/watch?v=a6tkUlkjnOE ZZ EO Tutorial] (youtube)
  
[[Category:Puzzle Theory]]
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[[Category:Puzzle theory]]
[[Category:Cubing Terminology]]
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[[Category:3x3x3 other substeps]]
  
{{Stub}}
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{{stub}}

Revision as of 08:05, 27 June 2020

The orientation of edges of the cube, often only EO (edge orientation). Methods such as Roux (6 edges), ZZ (all edges), and Petrus (7 edges) include this as a substep. Also other puzzles such as the Square-1 have EO as a common sub step (EO on a Square-1 is more precisely a separation of edges to the correct layers but it is always referred to as edge orientation.)

EO on multiple axes

On 3x3x3, there are three different axis EO can be done from:

  • White/Yellow front
  • Green/Blue front
  • Red/Orange front

2-axis EO

Cube with 2-axis EO

2-axis EO means that EO is performed on two axes by firstly orienting all edges on one axis and then on a different one by separating the edges that belong into the slice which goes through all faces of the EOs using only R, U, L and D moves. In the case of a Green/Blue front and Red/Orange front EO, this would mean that all E-slice edges (the E-slice is the only slice that goes through the green, orange, blue and red faces) are put into the E-slice, but not necessarily solved. This allows the edges to be solved <U, D, F2, L2, B2, R2>-gen and is used in Domino Reduction.





3-axis EO

Cube with 3-axis EO

3-axis EO means that EO is performed on three axes by separating all edges into their respective slices after 2-axis EO <U, D, F2, L2, B2, R2>-gen. This allows the edges to be solved using only half turns and is used in Half Turn Reduction.






Petrus

Edge orientation in Petrus is generally solved with the 2x2x3 block in the back with only R, U, L and F moves. A more detailed explanation can be found in #See also.

Roux

EO Detection

If an LSE edge has the sticker with the color of the U face or the D face facing up or down, it is good/oriented. Therefore, if that sticker is not facing up or down, the edge is bad/unoriented.

Solve EO

The bad edges can be oriented with only M and U moves. The solver usually tries to reduce the EO case to an "arrow" where only four bad edges remain, one in the D layer and the other three in the U layer. This is done because the arrow can be solved with the simple trigger M(') U(') M(') (the exact algorithm depends on the angle). For a more detailed explanation, follow the links in #See also.

ZZ

EO Detection

Looking at the edges on the U face, D face, F face of the E-slice, and B face of the E-slice:

  • If the sticker has L/R color it's a bad edge.
  • If the sticker has F/B color, look at the sticker on the other side of the edge.
* If the side sticker has U/D color, it's a bad edge.

Orienting 2 Bad Edges

Place one bad edge on F/B using <R, U, L, D, F2, B2> and then do a F/B quarter turn. Repeat with Orienting 4+ bad edges approach.

Orienting 4 + Bad Edges

Place four bad edges on F/B using <R, U, L, D, F2, B2> and then do a F/B quarter turn. Repeat until there are no more bad edges.

Orienting 6 Bad Edges

Often, 6 bad edges can be oriented more efficiently by placing 3 bad edges into F/B using <R, U, L, D, F2, B2>, performing an F/B quarter turn, and then using the 4 + approach to correctly orient the remaining 4 bad edges.

See also

External links

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