EOLL

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Revision as of 05:43, 18 May 2020 by Qwr (talk | contribs) (→‎EOLL ignoring corners: add info and algos)
EOLL
EOLL.png
Information
Proposer(s):
Proposed:
Alt Names: Edge Orientation of the Last Layer
Variants: BLL Beginner EO, OELL, OLL-E, EO (Ignore C)
Subgroup:
No. Algs: 3
Avg Moves:
Purpose(s):


EOLL, short for Edge Orientation of the Last Layer, is a substep in which one orients the edges of the last layer. EOLL can be of three types: the most basic is when corners are ignored completely, the second level preserves corner orientation (the usal OLLs) and the highest level also preserves corner permutation.

EOLL ignoring corners

(Todo: add pictures)

Two adjacent edges flipped (L shape with up and left edges)

Speedsolving Logo tiny.gif OLL y2 f R U R' U' f'
Speedsolving Logo tiny.gif OLL F U R U' R' F'


Two opposite edges flipped (horizontal bar shape)

Speedsolving Logo tiny.gif OLL F R U R' U' F'


Four edges flipped

Speedsolving Logo tiny.gif OLL R U2 R' F' L' U2 L F R U2 R'


EOLL preserving CO (OELL)

See: OLL 28, OLL 57, OLL 20

EOLL preserving corners

Two adjacent edges flipped

Speedsolving Logo tiny.gif Alg M U M' U2 M U M'


Two opposite edges flipped

Speedsolving Logo tiny.gif Alg (x') M' U' R U M U' R' U (x)


Four edges flipped

Speedsolving Logo tiny.gif Alg M' U2 M U2 M' U M U2 M' U2 M


Also see ELL for more algorithms.