# Difference between revisions of "CxLL L U"

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(→EG) |
(→EG) |
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'''EG 1''' | '''EG 1''' | ||

− | * | + | * (y) R U2 R' F R U' Ra' U' L |

'''EG 0''' | '''EG 0''' | ||

− | * y2 | + | * (y2) R F R U' F2 U2 F' U' R' F' |

==Navigator== | ==Navigator== | ||

{{CxLLnav}} | {{CxLLnav}} |

## Revision as of 07:19, 30 July 2009

## L U

The triple Sune. But in COLL the triple also does H PLL. If you got all edges and corners permuted you can solve only orientation for this case using Sune and then Antisune from a diffrent angle or use the "half Sune, left Anti..." listed below.

In this case you only need to look at the stickers around one of the two twisted corners, if there are only two adjacent colours involved it will be this case. |

### COLL

- (y) R U R' U R U' R' U R U' R' U R U2 R' ... triple Sune
- R U' (R' L') U2 L U L' U (L R) U2 R' ... half Sune, left Antisune, rest of first
- R U' Ra' U2 L U L' U Ra U2 R' ... same but using Ra notation

### CLL

- ...

### CMLL

- ...

### CLLEF

- R2' U R' B' R U' R2' U R B2 U B' U' R'

### CF / 2x2x2 (Waterman)

- (y) 2x(R U') R U2 2x(R' U) R' U2

### EG

**EG 2** --> 2x2x2

**EG 1**

- (y) R U2 R' F R U' Ra' U' L

**EG 0**

- (y2) R F R U' F2 U2 F' U' R' F'

CxLLedit |
U |
D |
R |
L |
F |
B |

U |
U U |
U D |
U R |
U L |
U F |
U B |

T |
T U |
T D |
T R |
T L |
T F |
T B |

L |
L U |
L D |
L R |
L L |
L F |
L B |

S |
S U |
S D |
S R |
S L |
S F |
S B |

-S |
-S U |
-S D |
-S R |
-S L |
-S F |
-S B |

Pi |
Pi U |
Pi D |
Pi R |
Pi L |
Pi F |
Pi B |

H |
H U |
H D |
H R |
H L |
H F |
H B |

Hyper CLLedit |
U |
D |
R |
L |
F |
B |

U |
U U |
U D |
U R |
U L |
U F |
U B |

T |
T U |
T D |
T R |
T L |
T F |
T B |

L |
L U |
L D |
L R |
L L |
L F |
L B |

S |
S U |
S D |
S R |
S L |
S F |
S B |

-S |
-S U |
-S D |
-S R |
-S L |
-S F |
-S B |

Pi |
Pi U |
Pi D |
Pi R |
Pi L |
Pi F |
Pi B |

H |
H U |
H D |
H R |
H L |
H F |
H B |