# Difference between revisions of "CxLL L U"

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== L U == | == L U == | ||

− | The triple [[Sune]]. But in COLL the triple also does [[PLL#H PLL|H PLL]]. If you | + | The triple [[Sune]]. But in COLL the triple also does [[PLL#H PLL|H PLL]]. If you have all edges and corners permuted you can solve only orientation for this case using Sune and then Antisune from a diffrent angle. |

<br><hr> | <br><hr> | ||

{| | {| | ||

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===COLL=== | ===COLL=== | ||

* (y) R U R' U R U' R' U R U' R' U R U2 R' ... triple Sune | * (y) R U R' U R U' R' U R U' R' U R U2 R' ... triple Sune | ||

− | * R U' (R' L') U2 L U L' U (L R) U2 R' ... | + | * R U' (R' L') U2 L U L' U (L R) U2 R' ... undo pair, left Antisune, restore pair |

* R U' Ra' U2 L U L' U Ra U2 R' ... same but using Ra notation | * R U' Ra' U2 L U L' U Ra U2 R' ... same but using Ra notation | ||

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===CF / 2x2x2 (Waterman)=== | ===CF / 2x2x2 (Waterman)=== | ||

* (y) 2x(R U') R U2 2x(R' U) R' U2 | * (y) 2x(R U') R U2 2x(R' U) R' U2 | ||

+ | * (y) R2 U' R U2 R' U2 R U' R2 | ||

===EG=== | ===EG=== | ||

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'''EG 1''' | '''EG 1''' | ||

− | * (y) R U2 R' F R U' Ra' U' L | + | * (y) R U2 R' F R U' Ra' U' L ... swaps FL at F side. |

'''EG 0''' | '''EG 0''' |

## Latest revision as of 00:44, 20 January 2010

## L U

The triple Sune. But in COLL the triple also does H PLL. If you have all edges and corners permuted you can solve only orientation for this case using Sune and then Antisune from a diffrent angle.

In this case you only need to look at the stickers around one of the two twisted corners, if there are only two adjacent colours involved it will be this case. |

### COLL

- (y) R U R' U R U' R' U R U' R' U R U2 R' ... triple Sune
- R U' (R' L') U2 L U L' U (L R) U2 R' ... undo pair, left Antisune, restore pair
- R U' Ra' U2 L U L' U Ra U2 R' ... same but using Ra notation

### CLL

- ...

### CMLL

- ...

### CLLEF

- R2' U R' B' R U' R2' U R B2 U B' U' R'

### CF / 2x2x2 (Waterman)

- (y) 2x(R U') R U2 2x(R' U) R' U2
- (y) R2 U' R U2 R' U2 R U' R2

### EG

**EG 2** --> 2x2x2

**EG 1**

- (y) R U2 R' F R U' Ra' U' L ... swaps FL at F side.

**EG 0**

- (y2) R F R U' F2 U2 F' U' R' F'

CxLLedit |
U |
D |
R |
L |
F |
B |

U |
U U |
U D |
U R |
U L |
U F |
U B |

T |
T U |
T D |
T R |
T L |
T F |
T B |

L |
L U |
L D |
L R |
L L |
L F |
L B |

S |
S U |
S D |
S R |
S L |
S F |
S B |

-S |
-S U |
-S D |
-S R |
-S L |
-S F |
-S B |

Pi |
Pi U |
Pi D |
Pi R |
Pi L |
Pi F |
Pi B |

H |
H U |
H D |
H R |
H L |
H F |
H B |

Hyper CLLedit |
U |
D |
R |
L |
F |
B |

U |
U U |
U D |
U R |
U L |
U F |
U B |

T |
T U |
T D |
T R |
T L |
T F |
T B |

L |
L U |
L D |
L R |
L L |
L F |
L B |

S |
S U |
S D |
S R |
S L |
S F |
S B |

-S |
-S U |
-S D |
-S R |
-S L |
-S F |
-S B |

Pi |
Pi U |
Pi D |
Pi R |
Pi L |
Pi F |
Pi B |

H |
H U |
H D |
H R |
H L |
H F |
H B |