Difference between revisions of "CxLL L U"

From Speedsolving.com Wiki
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
== L U ==
 
== L U ==
The triple [[Sune]]. But in COLL the triple also does [[PLL#H PLL|H PLL]]. If you got all edges and corners permuted you can solve only orientation for this case using Sune and then Antisune from a diffrent angle or use the "half Sune, left Sune..." listed below.
+
The triple [[Sune]]. But in COLL the triple also does [[PLL#H PLL|H PLL]]. If you have all edges and corners permuted you can solve only orientation for this case using Sune and then Antisune from a diffrent angle.
 
<br><hr>
 
<br><hr>
 
{|  
 
{|  
 
|| [[image:CxLL L U.jpg|128px|]]
 
|| [[image:CxLL L U.jpg|128px|]]
| valign="top"| In this case you only need to look at the sticers around one of the two twisted corners, if there are only two adjacent colours involved it will be this case.
+
| valign="top"| In this case you only need to look at the stickers around one of the two twisted corners, if there are only two adjacent colours involved it will be this case.
 
|}
 
|}
  
 
===COLL===
 
===COLL===
 
* (y) R U R' U R U' R' U R U' R' U R U2 R' ... triple Sune
 
* (y) R U R' U R U' R' U R U' R' U R U2 R' ... triple Sune
* R U' (R' L') U2 L U L' U (L R) U2 R' ... half Sune, left Sune, rest of first
+
* R U' (R' L') U2 L U L' U (L R) U2 R' ... undo pair, left Antisune, restore pair
 +
* R U' Ra' U2 L U L' U Ra U2 R' ... same but using Ra notation
  
 
===CLL===
 
===CLL===
Line 16: Line 17:
 
===CMLL===
 
===CMLL===
 
* ...
 
* ...
 +
 +
===CLLEF===
 +
* R2' U R' B' R U' R2' U R B2 U B' U' R'
  
 
===CF / 2x2x2 (Waterman)===
 
===CF / 2x2x2 (Waterman)===
 
* (y) 2x(R U') R U2 2x(R' U) R' U2
 
* (y) 2x(R U') R U2 2x(R' U) R' U2
 +
* (y) R2 U' R U2 R' U2 R U' R2
  
 
===EG===
 
===EG===
Line 24: Line 29:
  
 
'''EG 1'''
 
'''EG 1'''
* ...
+
* (y) R U2 R' F R U' Ra' U' L ... swaps FL at F side.
  
 
'''EG 0'''
 
'''EG 0'''
* ...
+
* (y2) R F R U' F2 U2 F' U' R' F'
  
 
==Navigator==
 
==Navigator==
 
{{CxLLnav}}
 
{{CxLLnav}}

Latest revision as of 00:44, 20 January 2010

L U

The triple Sune. But in COLL the triple also does H PLL. If you have all edges and corners permuted you can solve only orientation for this case using Sune and then Antisune from a diffrent angle.



CxLL L U.jpg In this case you only need to look at the stickers around one of the two twisted corners, if there are only two adjacent colours involved it will be this case.

COLL

  • (y) R U R' U R U' R' U R U' R' U R U2 R' ... triple Sune
  • R U' (R' L') U2 L U L' U (L R) U2 R' ... undo pair, left Antisune, restore pair
  • R U' Ra' U2 L U L' U Ra U2 R' ... same but using Ra notation

CLL

  • ...

CMLL

  • ...

CLLEF

  • R2' U R' B' R U' R2' U R B2 U B' U' R'

CF / 2x2x2 (Waterman)

  • (y) 2x(R U') R U2 2x(R' U) R' U2
  • (y) R2 U' R U2 R' U2 R U' R2

EG

EG 2 --> 2x2x2

EG 1

  • (y) R U2 R' F R U' Ra' U' L ... swaps FL at F side.

EG 0

  • (y2) R F R U' F2 U2 F' U' R' F'

Navigator

CxLL
edit
CxLL O U.jpg
U
CxLL O D.jpg
D
CxLL O R.jpg
R
CxLL O L.jpg
L
CxLL O F.jpg
F
CxLL O B.jpg
B
CxLL U.jpg
U
CxLL U U.jpg
U U
CxLL U D.jpg
U D
CxLL U R.jpg
U R
CxLL U L.jpg
U L
CxLL U F.jpg
U F
CxLL U B.jpg
U B
CxLL T.jpg
T
CxLL T U.jpg
T U
CxLL T D.jpg
T D
CxLL T R.jpg
T R
CxLL T L.jpg
T L
CxLL T F.jpg
T F
CxLL T B.jpg
T B
CxLL L.jpg
L
CxLL L U.jpg
L U
CxLL L D.jpg
L D
CxLL L R.jpg
L R
CxLL L L.jpg
L L
CxLL L F.jpg
L F
CxLL L B.jpg
L B
CxLL S.jpg
S
CxLL aS U.jpg
S U
CxLL aS D.jpg
S D
CxLL aS R.jpg
S R
CxLL aS L.jpg
S L
CxLL aS F.jpg
S F
CxLL aS B.jpg
S B
CxLL aS.jpg
-S
CxLL S U.jpg
-S U
CxLL S D.jpg
-S D
CxLL S R.jpg
-S R
CxLL S L.jpg
-S L
CxLL S F.jpg
-S F
CxLL S B.jpg
-S B
CxLL Pi.jpg
Pi
CxLL Pi U imp.jpg
Pi U
CxLL pi D.jpg
Pi D
CxLL pi R.jpg
Pi R
CxLL pi L.jpg
Pi L
CxLL pi F.jpg
Pi F
CxLL pi B.jpg
Pi B
CxLL H.jpg
H
CxLL H U.jpg
H U
CxLL H D.jpg
H D
CxLL H R.jpg
H R
CxLL H L.jpg
H L
CxLL H F.jpg
H F
CxLL H B.jpg
H B
Hyper CLL
edit
CxLL O U.jpg
U
CxLL O D.jpg
D
CxLL O R.jpg
R
CxLL O L.jpg
L
CxLL O F.jpg
F
CxLL O B.jpg
B
Hyper CxLL U O.jpg
U
Hyper CxLL U U.jpg
U U
Hyper CxLL U D.jpg
U D
Hyper CxLL U R.jpg
U R
Hyper CxLL U L.jpg
U L
Hyper CxLL U F.jpg
U F
Hyper CxLL U B.jpg
U B
Hyper CxLL T O.jpg
T
Hyper CxLL T U.jpg
T U
Hyper CxLL T D.jpg
T D
Hyper CxLL T R.jpg
T R
Hyper CxLL T L.jpg
T L
Hyper CxLL T F.jpg
T F
Hyper CxLL T B.jpg
T B
Hyper CxLL L O.jpg
L
Hyper CxLL L U.jpg
L U
Hyper CxLL L D.jpg
L D
Hyper CxLL L R.jpg
L R
Hyper CxLL L L.jpg
L L
Hyper CxLL L F.jpg
L F
Hyper CxLL L B.jpg
L B
Hyper CxLL S O.jpg
S
Hyper CxLL S U.jpg
S U
Hyper CxLL S D.jpg
S D
Hyper CxLL S R.jpg
S R
Hyper CxLL S L.jpg
S L
Hyper CxLL S F.jpg
S F
Hyper CxLL S B.jpg
S B
Hyper CxLL aS O.jpg
-S
Hyper CxLL aS U.jpg
-S U
Hyper CxLL aS D.jpg
-S D
Hyper CxLL aS R.jpg
-S R
Hyper CxLL aS L.jpg
-S L
Hyper CxLL aS F.jpg
-S F
Hyper CxLL aS B.jpg
-S B
Hyper CxLL Pi O.jpg
Pi
Hyper CxLL Pi U.jpg
Pi U
Hyper CxLL Pi D.jpg
Pi D
Hyper CxLL Pi R.jpg
Pi R
Hyper CxLL Pi L.jpg
Pi L
Hyper CxLL Pi F.jpg
Pi F
Hyper CxLL Pi B.jpg
Pi B
Hyper CxLL H O.jpg
H
Hyper CxLL H U.jpg
H U
Hyper CxLL H D.jpg
H D
Hyper CxLL H R.jpg
H R
Hyper CxLL H L.jpg
H L
Hyper CxLL H F.jpg
H F
Hyper CxLL H B.jpg
H B