Difference between revisions of "Corner Orientation"
Line 14: | Line 14: | ||
* [[Partial Corner Control]] | * [[Partial Corner Control]] | ||
= Pure CO = | = Pure CO = | ||
− | All cases here have long [[algorithm]]s, the H case is actually the worst LL case of them all and the pi case is second worst. The good thing is that all cases are solveable using only two sides (RU [[2-gen]]). There are diffrent sections for diffrent types of algorithms, first is optimal 2-gen followed by 2-gens of any length. All cases can be solved using two or more [[Sune]] | + | All cases here have long [[algorithm]]s, the H case is actually the worst LL case of them all and the pi case is second worst. The good thing is that all cases are solveable using only two sides (RU [[2-gen]]). There are diffrent sections for diffrent types of algorithms, first is optimal 2-gen followed by 2-gens of any length. All cases can be solved using two or more [[Sune]], the third section is for these combinations. Next comes algs optimal in [[Half Turn Metric]], using as many sides that is needed for that (2-6) and the last section is for any other alg that solves the case. |
Note that all of these algorithms are written in the Western [[notation]], where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. | Note that all of these algorithms are written in the Western [[notation]], where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. |
Revision as of 19:31, 9 August 2010
Corner Orientation, abbrevaited CO, the orientation of a cube's corners. There are three possible corner cubie orientations. CO is a sub step in many methods.
For the last layer of the 3x3x3 cube there are three main variations used for the seven cases of CO, one that is named pure CO wich orients the corners without affecting anything else, not even corner permutation, one preserves edge orientation wich is OLL with edges correctly oriented (OLL 21 - 27) and the last variation orients the corners ignoring edges (use any OLL that twists the same corners for that).
See also:
- Orientation
- Orient
- Permutation
- Edge Orientation
- Corner Permutation
- OCLL
- Winter Variation
- CLS
- Partial Corner Control
Pure CO
All cases here have long algorithms, the H case is actually the worst LL case of them all and the pi case is second worst. The good thing is that all cases are solveable using only two sides (RU 2-gen). There are diffrent sections for diffrent types of algorithms, first is optimal 2-gen followed by 2-gens of any length. All cases can be solved using two or more Sune, the third section is for these combinations. Next comes algs optimal in Half Turn Metric, using as many sides that is needed for that (2-6) and the last section is for any other alg that solves the case.
Note that all of these algorithms are written in the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z.
Click on an algorithm (not the camera icon) to watch an animation of it.
Two corners unoriented
UOptimal 2-gen:
|
TOptimal 2-gen:
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LOptimal 2-gen:
|
Three corners unoriented
SOptimal 2-gen:
|
-SOptimal 2-gen:
|
Four corners unoriented
HOptimal 2-gen:
|
piOptimal 2-gen:
|