Difference between revisions of "Corner Orientation"

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= Pure CO =
 
= Pure CO =
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==Two corners unoriented==
 
==Two corners unoriented==
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=== X ===
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==Three corners unoriented==
 
==Three corners unoriented==
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{|border="0" width="100%" valign="top" cellpadding="3"
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|-valign="top"
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|
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=== X ===
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[[File:!.jpg]]
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{{Alg|!}}
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=== X ===
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[[File:!.jpg]]
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{{Alg|!}}
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==Four corners unoriented==
 
==Four corners unoriented==
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{|border="0" width="100%" valign="top" cellpadding="3"
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=== X ===
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[[File:!.jpg]]
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=== X ===
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[[File:!.jpg]]
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{{Alg|!}}
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== See also: ==
 
== See also: ==

Revision as of 16:35, 9 August 2010

Corner Orientation, abbrevaited CO, the orientation of a cube's corners. There are three possible corner cubie orientations. CO is a sub step in many methods.

For the last layer of the 3x3x3 cube there are three main variations used for the seven cases of CO, one that is named 'pure CO' wich orients the corners without affecting anything else, not even corner permutation, one preserves edge orientation wich is OLL with edges correctly oriented and the last variation orients the corners ignoring edges.

Pure CO

Two corners unoriented

X

File:!.jpg

Speedsolving Logo tiny.gif Alg !


X

File:!.jpg

Speedsolving Logo tiny.gif Alg !


X

File:!.jpg

Speedsolving Logo tiny.gif Alg !


Three corners unoriented

X

File:!.jpg

Speedsolving Logo tiny.gif Alg !


X

File:!.jpg

Speedsolving Logo tiny.gif Alg !


Four corners unoriented

X

File:!.jpg

Speedsolving Logo tiny.gif Alg !


X

File:!.jpg

Speedsolving Logo tiny.gif Alg !


See also:

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