Difference between revisions of "Columns First Methods"

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|anames=Columns
 
|anames=Columns
 
|variants=[[Corners first]]
 
|variants=[[Corners first]]
|steps=2 mayor, several sub steps
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|steps=2 major, several sub steps
 
|algs=4 min
 
|algs=4 min
 
|moves=Advanced ~45-50 [[STM]]
 
|moves=Advanced ~45-50 [[STM]]
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}}
 
}}
  
'''Columns first''' is a group of [[method]]s for the [[3x3x3 cube]] that in some way build four columns of three pieces each, two adjacent [[corner]]s and the and the [[edge]] between them, as the first [[step]]s. Columns are most often aligned top to bottom but two more directions are possible. An effective way to archive this is to solve four [[F2L]] pairs and do [[CLL]] for the remaining corners. Because there are no edges to preserve in the two slices that does not belong to the columns shorter algs can be used for CLL (call it CMSLL), some that else only works for [[2x2x2]] will do for this method. After the first part the rest of the edges and the centres are solved, (for the last part [[E35|this]] will do fine).
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'''Columns first''' is a group of [[method]]s for the [[3x3x3 cube]] that in some way build four columns of three pieces each, two adjacent [[corner]]s and the and the [[edge]] between them, as the first [[step]]s. Columns are most often aligned top to bottom but two more directions are possible. These methods can be relatively fast, effective and easy but there are few cubers who use columns as their main method.
  
It is a great mystery why these methods are not popular at all, it is fast, effective and easy but the users are very few.
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==Columns for total noobs==
 
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* Solve 4 [[FL|first layer]] corners.
==Columns for total noobs:==
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* Solve 4 middle layer edges using the [[LBL]] alg and its mirror.
* Solve 4 [[FL|first layer]] corners
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* Use [[Sune]] and Antisune to orient the [[LL|last layer]] [[corner]]s.
* Solve 4 middle layer edges using the [[LBL]] alg an it's mirror.
 
* Use [[Sune]] and [[Antisune]] to orient the [[LL|last layer]] [[corner]]s.
 
 
* Use [[PLL|A-PLL]] to permute the corners.
 
* Use [[PLL|A-PLL]] to permute the corners.
 
* Solve centres using M and S.
 
* Solve centres using M and S.
 
* Use M' U M and M' U2 M to solve the first layer edges.
 
* Use M' U M and M' U2 M to solve the first layer edges.
* Use M' U M U2 M' U M to orient the edges.
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* Use M' U M U2 M' U M to orient the last layer edges.
* Use U-PLL to permute the edges.
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* Use U-PLL to permute the LL edges.
 +
 
 +
This will solve the cube but in at least 100 turns on average, probably more, there are more effective ways and using this will only complicate things, you are better of with a pure [[Corners First]] method. The whole idea is to benefit from solving the middle layer while solving the first layer corners, that's how columns differs from CF. Take a look at this intermediate method instead:
 +
 
 +
==Intermediate columns==
 +
* Solve 4 F2L pairs.
 +
* corners (COLL, 42 algs)
 +
* Solve centres together with 2-3 first layer edges.
 +
* Orient the remaining edges (EO, 5 or 9 cases depending on method)
 +
* Permute last edges, one way is to solve the last one(s) to FL and use [[EPLL]], another is to use [[Roux]] style and put RU-LU and then permute the M-slice.
  
This will solve the cube but in at least 100 turns on average, probably more, there are more effective ways.
+
Much better, it will solve in less than 60 [[STM]], look ahead is fairly easy, and there are not more than around 20 algorithms, a method well suited for [[speedsolving]].
  
===See also:===
+
===Not really columns===
* [[Corners first]]
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One way to improve the intermediate method is to skip the CP step, always solve the last FL edge(s) after EO and end the solve using [[PLL]]. That will average around 55 STM but you will need nearly twice as many algs then.
 +
 
 +
==Advanced==
 +
See [[PCMS]] for an example.
  
 
==Columns for big cubes==
 
==Columns for big cubes==
 +
''Main article: [[Akimoto Method]]''
 +
 
[[Masayuki Akimoto]] invented a columns first method for [[4x4x4]] and larger cubes some years ago that once was published at his site (that is down nowdays).
 
[[Masayuki Akimoto]] invented a columns first method for [[4x4x4]] and larger cubes some years ago that once was published at his site (that is down nowdays).
  
 
See this thread [http://www.speedsolving.com/forum/showthread.php?t=363] at [[Speedsolving.com]] for more information on that.
 
See this thread [http://www.speedsolving.com/forum/showthread.php?t=363] at [[Speedsolving.com]] for more information on that.
  
==External links:==
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===See also===
* [http://sites.google.com/site/kubbuth/columns-first Columns method in Swedish]
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* [[Corners first]]
  
[[Category:Methods]]
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[[Category:3x3x3 methods]]
[[Category:3x3x3 Methods]]
 
[[Category:Cubing Terminology]]
 

Revision as of 21:08, 19 July 2019

Columns first method
Columns first.gif
Information about the method
Proposer(s):
Proposed:
Alt Names: Columns
Variants: Corners first
No. Steps: 2 major, several sub steps
No. Algs: 4 min
Avg Moves: Advanced ~45-50 STM
Purpose(s):


Columns first is a group of methods for the 3x3x3 cube that in some way build four columns of three pieces each, two adjacent corners and the and the edge between them, as the first steps. Columns are most often aligned top to bottom but two more directions are possible. These methods can be relatively fast, effective and easy but there are few cubers who use columns as their main method.

Columns for total noobs

  • Solve 4 first layer corners.
  • Solve 4 middle layer edges using the LBL alg and its mirror.
  • Use Sune and Antisune to orient the last layer corners.
  • Use A-PLL to permute the corners.
  • Solve centres using M and S.
  • Use M' U M and M' U2 M to solve the first layer edges.
  • Use M' U M U2 M' U M to orient the last layer edges.
  • Use U-PLL to permute the LL edges.

This will solve the cube but in at least 100 turns on average, probably more, there are more effective ways and using this will only complicate things, you are better of with a pure Corners First method. The whole idea is to benefit from solving the middle layer while solving the first layer corners, that's how columns differs from CF. Take a look at this intermediate method instead:

Intermediate columns

  • Solve 4 F2L pairs.
  • corners (COLL, 42 algs)
  • Solve centres together with 2-3 first layer edges.
  • Orient the remaining edges (EO, 5 or 9 cases depending on method)
  • Permute last edges, one way is to solve the last one(s) to FL and use EPLL, another is to use Roux style and put RU-LU and then permute the M-slice.

Much better, it will solve in less than 60 STM, look ahead is fairly easy, and there are not more than around 20 algorithms, a method well suited for speedsolving.

Not really columns

One way to improve the intermediate method is to skip the CP step, always solve the last FL edge(s) after EO and end the solve using PLL. That will average around 55 STM but you will need nearly twice as many algs then.

Advanced

See PCMS for an example.

Columns for big cubes

Main article: Akimoto Method

Masayuki Akimoto invented a columns first method for 4x4x4 and larger cubes some years ago that once was published at his site (that is down nowdays).

See this thread [1] at Speedsolving.com for more information on that.

See also