Difference between revisions of "Category:Megaminx methods"

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* [http://erikku.110mb.com/minx.html Erik Akkersdijk's method and algorithms]
 
* [http://erikku.110mb.com/minx.html Erik Akkersdijk's method and algorithms]
 
* [http://www.francocube.com/cyril/mega_index.php François Villaret's method in French]
 
* [http://www.francocube.com/cyril/mega_index.php François Villaret's method in French]
* [http://sites.google.com/site/permuteramera/home Megaminx PLL and more]
 
 
* [http://sites.google.com/site/permuteramera/home Loads of LL-cases and algs]
 
* [http://sites.google.com/site/permuteramera/home Loads of LL-cases and algs]
  

Revision as of 11:48, 1 March 2010

Megaminx Speedsolving Methods

Contrary to popular belief, the Megaminx is not substantially harder than a 3x3x3 to solve. The Megaminx can be solved up until the last face exactly like F2L on a normal Rubik's Cube. Generally, a solver will start with a "star" on one side, analogous to the cross on a Rubik's Cube. Then, corners and edges are paired and placed exactly like that of Fridrich F2L until only the last face needs to be solved. From here there are several ways to go about solving the last face. Many algorithms used on a Rubik's Cube can be applied to the last layer of the Megaminx. For example, Sune (R U R' U R U'2 R') cycles three edges, and F R U R' U' F' and its inverse orient edges just like that of a Rubik's Cube.

See Also

External Links

Subcategories

This category has only the following subcategory.

Pages in category "Megaminx methods"

The following 5 pages are in this category, out of 5 total.