Difference between revisions of "CML"
Chris Cube (talk | contribs) (Created page with "The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It's predecessor was the Waterman-Method, but CML uses far less algorithms and is effitie...") |
Chris Cube (talk | contribs) |
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The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It's predecessor was the Waterman-Method, but CML uses far less algorithms and is effitiently enough to be a speedcubing method. | The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It's predecessor was the Waterman-Method, but CML uses far less algorithms and is effitiently enough to be a speedcubing method. | ||
− | CML-Method in-depth | + | '''CML-Method in-depth''' |
---- | ---- | ||
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Step 4: PML (Permutation-Middle-Layer) | Step 4: PML (Permutation-Middle-Layer) | ||
− | EML | + | '''EML''' |
---- | ---- | ||
turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: ''' z' 2(M U M U) z ''' | turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: ''' z' 2(M U M U) z ''' | ||
− | PML | + | '''PML''' |
---- | ---- | ||
Permutation of the Middle layer is done by a set of 6 algorithms. | Permutation of the Middle layer is done by a set of 6 algorithms. | ||
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'''U2 R U' D F L2 D2 R2 B U' D R U2 B2''' | '''U2 R U' D F L2 D2 R2 B U' D R U2 B2''' | ||
− | Pros | + | '''Pros''' |
---- | ---- | ||
* nearly no cube rotations needed | * nearly no cube rotations needed | ||
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* sub-20 is possible | * sub-20 is possible | ||
− | Cons | + | '''Cons''' |
---- | ---- | ||
* E-moves are not ergonomic | * E-moves are not ergonomic | ||
* can be slow on some cases | * can be slow on some cases | ||
* a lot of practice is needed to be really fast with this method | * a lot of practice is needed to be really fast with this method |
Revision as of 17:58, 6 February 2020
The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It's predecessor was the Waterman-Method, but CML uses far less algorithms and is effitiently enough to be a speedcubing method.
CML-Method in-depth
Step 1: First Layer (Blockbuilding or LBL approach) Step 2: COCP-LL (Corner Orientation Corner Permutation Last Layer) (done on the last layer) Step 3: EML (Edge-Middle-Layer) Step 4: PML (Permutation-Middle-Layer)
EML
turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: z' 2(M U M U) z
PML
Permutation of the Middle layer is done by a set of 6 algorithms. Only bad edges at the right position: R E' R B2 R' E R E B2 R2 E'
One bad edge and three have to be permuted. Hold the bad edge on the front left position and do for clockwise: U' F L F2 B U R' F' R F2 B' L' U F' counterclockwise: U F U' L F2 B R' F R U' F2 B' L' F' sometimes you have to do then: U2 R B' D R' B U2 D2 F' L D' F L' D2 ( for diagonal orientation of the edges on the Middle layer)
in case of no bad edge, hold the right permuted edge also on the front left side and do: clockwise: U R2 U' D B2 D' counterclockwise: U' D B2 U D' R2
the last case is a swap of two parallel edges: U2 R U' D F L2 D2 R2 B U' D R U2 B2
Pros
- nearly no cube rotations needed
- very fast blockbuilding in step 1
- step 3 can be optimized by some more specific algorithms
- can be used as a beginner speedcubing method
- not much algorithms 20 - 40 (if optimized)
- sub-20 is possible
Cons
- E-moves are not ergonomic
- can be slow on some cases
- a lot of practice is needed to be really fast with this method