# Difference between revisions of "CML"

Chris Cube (talk | contribs) (Created page with "The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It's predecessor was the Waterman-Method, but CML uses far less algorithms and is effitie...") |
Chris Cube (talk | contribs) |
||

Line 1: | Line 1: | ||

The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It's predecessor was the Waterman-Method, but CML uses far less algorithms and is effitiently enough to be a speedcubing method. | The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It's predecessor was the Waterman-Method, but CML uses far less algorithms and is effitiently enough to be a speedcubing method. | ||

− | CML-Method in-depth | + | '''CML-Method in-depth''' |

---- | ---- | ||

Line 9: | Line 9: | ||

Step 4: PML (Permutation-Middle-Layer) | Step 4: PML (Permutation-Middle-Layer) | ||

− | EML | + | '''EML''' |

---- | ---- | ||

turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: ''' z' 2(M U M U) z ''' | turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: ''' z' 2(M U M U) z ''' | ||

− | PML | + | '''PML''' |

---- | ---- | ||

Permutation of the Middle layer is done by a set of 6 algorithms. | Permutation of the Middle layer is done by a set of 6 algorithms. | ||

Line 30: | Line 30: | ||

'''U2 R U' D F L2 D2 R2 B U' D R U2 B2''' | '''U2 R U' D F L2 D2 R2 B U' D R U2 B2''' | ||

− | Pros | + | '''Pros''' |

---- | ---- | ||

* nearly no cube rotations needed | * nearly no cube rotations needed | ||

Line 39: | Line 39: | ||

* sub-20 is possible | * sub-20 is possible | ||

− | Cons | + | '''Cons''' |

---- | ---- | ||

* E-moves are not ergonomic | * E-moves are not ergonomic | ||

* can be slow on some cases | * can be slow on some cases | ||

* a lot of practice is needed to be really fast with this method | * a lot of practice is needed to be really fast with this method |

## Revision as of 17:58, 6 February 2020

The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It's predecessor was the Waterman-Method, but CML uses far less algorithms and is effitiently enough to be a speedcubing method.

**CML-Method in-depth**

Step 1: First Layer (Blockbuilding or LBL approach) Step 2: COCP-LL (Corner Orientation Corner Permutation Last Layer) (done on the last layer) Step 3: EML (Edge-Middle-Layer) Step 4: PML (Permutation-Middle-Layer)

**EML**

turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: ** z' 2(M U M U) z **

**PML**

Permutation of the Middle layer is done by a set of 6 algorithms.
Only bad edges at the right position: **R E' R B2 R' E R E B2 R2 E' **

One bad edge and three have to be permuted. Hold the bad edge on the front left position and do for
clockwise: ** U' F L F2 B U R' F' R F2 B' L' U F' **
counterclockwise: ** U F U' L F2 B R' F R U' F2 B' L' F' ** sometimes you have to do then:
**U2 R B' D R' B U2 D2 F' L D' F L' D2** ( for diagonal orientation of the edges on the Middle layer)

in case of no bad edge, hold the right permuted edge also on the front left side and do: clockwise: U R2 U' D B2 D' counterclockwise: U' D B2 U D' R2

the last case is a swap of two parallel edges:
**U2 R U' D F L2 D2 R2 B U' D R U2 B2**

**Pros**

- nearly no cube rotations needed
- very fast blockbuilding in step 1
- step 3 can be optimized by some more specific algorithms
- can be used as a beginner speedcubing method
- not much algorithms 20 - 40 (if optimized)
- sub-20 is possible

**Cons**

- E-moves are not ergonomic
- can be slow on some cases
- a lot of practice is needed to be really fast with this method