Difference between revisions of "CML"

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The CML-Method (Corner-Middle-Layer-Method) is a speedsolving method created in 2020. It's predecessor was the [[Waterman Method]], but CML uses far less algorithms and is effitiently enough to be a speedcubing method.
#REDIRECT [[CML-Method]]
'''CML-Method in-depth'''
Step 1: First Layer (Blockbuilding or LBL approach)
Step 2: COCP-LL (Corner Orientation Corner Permutation Last Layer) (done on the last layer)
Step 3: EML (Edge-Middle-Layer)
Step 4: PML (Permutation-Middle-Layer)
turn the solved side on the back and insert the remaining edges of the last Layer with U-Perms and F-Moves to insert them, use also S moves or do f moves for better move speed. Sometimes the edges are misoriented (bad egdes in this sense). For these bad edges do: ''' z' 2(M U M U) z '''
Permutation of the Middle layer is done by a set of 6 algorithms.
Only bad edges at the right position: '''R E' R B2 R' E R E B2 R2 E' '''
One bad edge and three have to be permuted. Hold the bad edge on the front left position and do for
clockwise: ''' U' F L F2 B U R' F' R F2 B' L' U F' '''
counterclockwise: ''' U F U' L F2 B R' F R U' F2 B' L' F' ''' sometimes you have to do then:
'''U2 R B' D R' B U2 D2 F' L D' F L' D2''' ( for diagonal orientation of the edges on the Middle layer)
in case of no bad edge, hold the right permuted edge also on the front left side and do:
clockwise: U R2 U' D B2 D'
counterclockwise: U' D B2 U D' R2
the last case is a swap of two parallel edges:
'''U2 R U' D F L2 D2 R2 B  U' D R U2 B2'''
* nearly no cube rotations needed
* very fast blockbuilding in step 1
* step 3 can be optimized by some more specific algorithms
* can be used as a beginner speedcubing method
* not much algorithms 20 - 40 (if optimized)
* sub-20 is possible
* E-moves are not ergonomic
* can be slow on some cases
* a lot of practice is needed to be really fast with this method

Latest revision as of 19:10, 10 February 2020

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