Difference between revisions of "Briggs"

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|year=2015
 
|year=2015
 
|anames=
 
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|variants=[[YruRU]]
 
|steps= 3 major, 5 minor
 
|steps= 3 major, 5 minor
 
|algs= 54 (full), <10 min
 
|algs= 54 (full), <10 min
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==See Also==
 
==See Also==
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*[[YruRU]]
 
*[[NCPB 2.0]]
 
*[[NCPB 2.0]]
 
*[[ZZ|ZZ-Porky]]
 
*[[ZZ|ZZ-Porky]]

Revision as of 19:35, 15 May 2020

Briggs method
Information about the method
Proposer(s): Joseph Briggs (Shadowslice e)
Proposed: 2015
Alt Names:
Variants: YruRU
No. Steps: 3 major, 5 minor
No. Algs: 54 (full), <10 min
Avg Moves: ~50
Purpose(s):

The original CP (corner permutation) First method, it was created by Shadowslice based off Jaap's work on corner permutation and ZZ-Porky. It is not a really practical method and was more of a proof of concept as the CP first was an entirely new concept.

Steps

  1. Solve CP and a 1x1x3 in DP using a 3-cycle to help with planning FB
  2. Extend to a 1x2x3 using <R,r,M,U,u>
  3. Extend to a 2x2x3+EO using the same moves
  4. Finish F2L using <R,U>
  5. 2GLL

Pros

  • 84 alg 1LLL is reasonably good.
  • <R,r,U,M> is very ergonomic.
  • A fair amount can be planned in inspection.

Cons

  • Lookahead is poor.
  • CP can be a big drain in inspection
  • EO+ blockbuilding at the same time is hard
  • CP can take a quite a few moves.
  • It can take a while to get used to CP planning.

See Also