Difference between revisions of "Average"

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An '''average''' is a set of consecutive solves, in which the best and worst times are removed. Most competitions usually use averages of 5 for speedsolving events. There are a few exceptions however, most notably [[solving with feet]], [[megaminx]], [[clock]], and [[6x6]]/[[7x7]].
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An '''average''' is a set of consecutive solves, in which the best and worst times are removed. Most competitions usually use averages of 5 for speedsolving events. There are a few exceptions however, most notably [[solving with feet]], [[megaminx]], [[clock]], and [[6x6]]/[[7x7]], which all use means of 3.
  
 
Most speedcubers use averages of 12 (A12, AO12) to gauge their ability, because most view that averages of 5 (A5, AO5) contain too much luck. Averages of 100 (A100, AO100) can also be useful in determining consistancy in puzzles such as the 2x2 and magic, where virtually all mistakes count towards the average.
 
Most speedcubers use averages of 12 (A12, AO12) to gauge their ability, because most view that averages of 5 (A5, AO5) contain too much luck. Averages of 100 (A100, AO100) can also be useful in determining consistancy in puzzles such as the 2x2 and magic, where virtually all mistakes count towards the average.

Revision as of 03:48, 26 March 2010

An average is a set of consecutive solves, in which the best and worst times are removed. Most competitions usually use averages of 5 for speedsolving events. There are a few exceptions however, most notably solving with feet, megaminx, clock, and 6x6/7x7, which all use means of 3.

Most speedcubers use averages of 12 (A12, AO12) to gauge their ability, because most view that averages of 5 (A5, AO5) contain too much luck. Averages of 100 (A100, AO100) can also be useful in determining consistancy in puzzles such as the 2x2 and magic, where virtually all mistakes count towards the average.